I know that we've fixed the "first actor can't move in first turn" bug by calling CL_CompleteRecalcRouting. But this function really takes a lot of time - especially in rma maps where a lot of inline models are involved. Does anyone see another way to fix that issue without calling that function? Imo it would be enough to call it for the first selected actor, no? The other actors worked well after switching to them, no?