Development > Newbie Coding

Help needed with ufo scripts...

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Mattn:
ah, you posted team_*.ufo content but were refering to armour.ufo content - that's what had confused me.


that doesn't matter - as the image would be only used for displaying it in the menu. We don't have armour per race yet, only per team. But that does not have any impact on the values from team_*.ufo

MCR:
It is just that Tamans are spawned (only in light armor), but ortnoks are not spawned in any armor when playing skirmish for example...
But when changing the definition to:
   models {
      neutral {
         aliens/ortnok body01 head01 0
         aliens/ortnok body01 head02 0
         aliens/ortnok body01 head03 0
         aliens/ortnoklight body01 head01 1
         aliens/ortnokmedium body01 head01 2
      }
You will suddenly see different kinds of (high-resolution, good looking) Ortnoks on the battlefield in Skirmish Mode...
Also the definition for Taman Medium Armor in team_aliens.ufo is missing:

aliens/taman body01 head01 2

I hope that helps you to understand, sometimes I feel like speaking Chinese language here  ;)

MCR:
Mattn, thanks for the link.
There I found this:
Quote:
The model file name is the name for the unarmoured model. If the actor was equipped with an armour, the path is extended with the values from the particular armour definitions

Quote end.

Mattn:
again, there should be NO armour references in team_*.ufo - they are only added  if the actor has any armour equipped

Mattn:
extended the wiki article a little bit on this topic.

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