Development > Artwork

Normalmaps Updates [WIP]

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MCR:
Here come the normalmaps...
Although they are not tested yet  ;)

MCR:
FYI:
This topic was just opened for experimental purposes...
(You cannot see any of this here in-game (yet))  ;)

Sepelio:
They look pretty good to me :)

MCR:
Unfortunately I cannot test those in-game yet & had some strange experiences, like H-Hour also, regarding normalmaps in-game, but I am quite confident that arisian will eliminate all bugs, enhance our mesh-system so will be able to see those & others in-game soon...

Sepelio, I saw your youtube-channel & your tutorials... You seem to be a cool guy with lots of experience & you should help us out & build or enhance some maps, really...

We need modellers, mappers & gfx-artists to push this game forward here & you seem to be all of this together  ;)...

I am sure you also have some nice textures we could use...

Join our struggle to make 2.3 a top hit !!!  ;)

arisian:
I'm working on it, but don't hold your breath while you wait ;)

It's going to require a more major overhaul of the current rendering system to get this incorporated than the previous changes I've made.  The major difficulty is that I don't want to change the way that existing content looks, or require any existing content to be re-created in some new format.  The glow-textures were strictly an "add-on," but there's already code that handles bumpmapping for brushes, and it doesn't work in a way that can be directly applied to meshes (as it requires several extra textures that, so far as I can tell, get built with the map at map-compile-time).  That means I need to be very careful in the way that I handle things so I don't break existing content.  If I didn't care about preserving backwards-compatibility, it would be easy, but that's really not an option here, for all the obvious reasons.  So be patient; I'm confident I'll eventually figure out a way to do this that won't break anything, but it will take time because I need to be sure I fully understand how everything is working now in order to be sure I don't alter the way it looks to the user even if I'm changing the way it works behind the scenes.

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