General > Discussion
UFO:AI Release cycle
Kenner:
--- Quote from: DiDiT on April 19, 2010, 10:47:48 pm ---Actually, now that I think about it... Your right. I cant seem to find any set milestones or targets for this project myself, But then again, most of the Updates I'v seen while I'v been here are random, Spontaneous user submitted affairs.
Still, The games completely changed since 2.2, here you can find downloadable pre-built 2.3 Dev installers for windows but I'm assuming that you use windows.
From there, make suggestions and... Well, I'm not really sure what else I can do for you.
--- End quote ---
Here is the link for the roadmap for version 2.3:
http://sourceforge.net/apps/trac/ufoai/roadmap
Silversnow:
Great! Thanks for the links! ;D
Besides, you know how pesky newbies can be about the kind of stuff that EVERYONE knows ::)
bayo:
--- Quote ---Open source applications usually have a short release cycle with close contact to the community. This increases involvement from existing users and generates new competent users. This is claimed in the book The cathedral and the bazar by Eric Raymond, its interesting reading under any circumstances. Examples of cool OSS applications that follow these guidelines: Wine, Pidgin, Firefox .... many others.
--- End quote ---
I dont think we can see a single player with an history as another open source project. A video game is more like a movie or a book, it is a narative fiction. People will not play again and again the same thing, thats not the same with MP games or software.
It is a little out of scope, but that why, maybe we should work to:
1) improve the MP (and skirmish) side and hoping people will be interested. easy to use, easy to play, more interesting gameplay, new feature and content...
2) allowing easy way to mod new user campaign
Battle for Wesnorth is a very good example.
Silversnow:
Good point about SP open source, but you might notice that some rare games are still played more than a decade after they were released, and this one looks like it'll get better and better with each release. ;)
Then again, working on multiplayer could open up options.
For instance someone could play the aliens for someone else's game :o
jesper:
Hi all
Glad to see a bit of a discussion going. What I understand from your posts is that the documentation is not good but when you have been around long enough you discover where to go for information.
About more releases, people can download a binary on windows and compile from svn on Linux. No problem.
To some extent I agree, but I would still think a release every 6 months, with an easy accesible list of changes made. And a list of what will be worked on for the next release would keep people coming back, more often as is the case today.
As bayo points out people wont play the same game again and again, so the focus should be on dynamic gameplay like MP. This is interesting and true. Still the SP games develop so different in every game that one might want to play it again, I think I would.
./Jesper
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