With r29422 the +city RMA is available in skirmish mode and includes a Fighter UFO, a Firebird, and spawn points for aliens, humans and civilians. There are lots of little fixes and additions I want to make here and there (like adding cars!), but at this point there shouldn't be any show-stopping bugs. I say shouldn't, but it hasn't been extensively tested. I haven't even been able yet to compile and load just to test the new UMP file. But it should work.
I'm hoping people will now try out this map and give me some feedback. This is my first map for UFOAI so I need feedback on a wide range of things to make sure I'm getting things right. In addition to major bugs or bad functionality and performance, I'd like to ask especially for the following feedback:
1. Were you able to do things on the map that met your expectations? For instance, were you able to move where you thought you should (based on past experience with the UFOAI maps), or were you able to move somewhere that you think maybe you shouldn't? I want to make sure the player isn't frustrated by the map's design, and that it matches their expectations (with the exception of things that the engine can't handle, like jumping over railings, etc.).
2. How does the AI perform on this map? Will they shoot down from the balconies, will they find the stairs and change floors? Or do they sit up top too much? Should they spawn more spread out? Etc.
3. Did the map present you with interesting tactical problems to overcome? Were there enough locations for your men to take cover? Were you able to use your men fluidly, across the whole map, or do you find that there is too much of a bottleneck? When dealing with this last question, keep in mind also that in the future this will be one building amongst several, so much of it was designed to relate to other buildings. But it should still be an interesting map alone.
4. Does the map appear to be a convincing location? It's supposed to be a parking garage, in case that didn't come across. There will eventually be signs to make that clear and to fill out the "clutter" of an urban space. But does the architectural piece work?
Many thanks for any feedback you can give on this. I hope it will make it into 2.3 and so I would like it to be as well-balanced and fun to play as possible.