project-navigation
News
Download
Forum
Contribute
Media
FAQ
About
Contact
Personal tools
Login
Register
Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
New board
Home
Help
Search
Login
Register
UFO:Alien Invasion
»
Archive
»
Bugs prior to release 2.3
»
Wrong display of weapons
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: Wrong display of weapons (Read 3029 times)
balasar
Rookie
Posts: 78
Wrong display of weapons
«
on:
April 15, 2010, 12:49:56 pm »
If enable post-processing shader effects, so you see this bug. If disable - all right.
PhII\2G\Gf7900GS\winxp_sp3
Logged
Mattn
Administrator
PHALANX Commander
Posts: 4831
https://github.com/mgerhardy/vengi
Re: Wrong display of weapons
«
Reply #1 on:
April 15, 2010, 02:07:05 pm »
please open a bug tracker item for this at
http://sourceforge.net/tracker/?atid=805242&group_id=157793&func=browse
Logged
balasar
Rookie
Posts: 78
Re: Wrong display of weapons
«
Reply #2 on:
April 15, 2010, 03:26:14 pm »
Done opened,
https://sourceforge.net/tracker/?func=detail&aid=2987685&group_id=157793&atid=805242
Logged
balasar
Rookie
Posts: 78
Re: Wrong display of weapons
«
Reply #3 on:
April 15, 2010, 08:33:39 pm »
The bug is fixed, but If enable post-processing shader effects and disable GLSL shader in game's options, get completely dark screen(see attached image)
rev 29402
Logged
Mattn
Administrator
PHALANX Commander
Posts: 4831
https://github.com/mgerhardy/vengi
Re: Wrong display of weapons
«
Reply #4 on:
April 15, 2010, 09:06:39 pm »
please open a bug tracker item for this, too
Logged
Print
Pages: [
1
]
Go Up
« previous
next »
UFO:Alien Invasion
»
Archive
»
Bugs prior to release 2.3
»
Wrong display of weapons