Development > Artwork
New Feature: "Glow" textures
MCR:
--- Quote from: Mattn on April 19, 2010, 09:40:49 am ---it would be nice if the GLOW in the shaders would be a float and would be controllable via material system parameter - because the mapper might want to decrease or increase the glow strength on a per-map-basis without changing textures. would that be possible?
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I think indeed that is the best idea regarding the glowing-strength ;)
Maybe it would be nice also to be able to have the glow-strength fluctuate a little bit over time, so the effect would be even better...
BTAxis:
Another question. Could the glow post processing be applied to particles? I think the plasma and PBW particles could benefit from glow postprocessing.
H-Hour:
Well, I feel bad throwing another feature request at you now that everyone's got another request for the glow system. But that's a sign that everyone really likes your work arisian (including me).
The request I'd like to add is to be able to specify the intensity via the material system (as Mattn describes using a float), but to have separate values for day and night. Things glow depending on the relative light value of things around them, so I'd like to be able to specify a big glow for night but just the tiniest glow for day.
Thanks again arisian.
BTAxis:
Wouldn't that effect already be there what with the lightmap?
Mattn:
--- Quote from: H-Hour on April 19, 2010, 11:22:21 am ---Well, I feel bad throwing another feature request at you now that everyone's got another request for the glow system. But that's a sign that everyone really likes your work arisian (including me).
The request I'd like to add is to be able to specify the intensity via the material system (as Mattn describes using a float), but to have separate values for day and night. Things glow depending on the relative light value of things around them, so I'd like to be able to specify a big glow for night but just the tiniest glow for day.
Thanks again arisian.
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that's not something for glow in particular, that's something i will implement for all material settings.
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