Development > Artwork
New Feature: "Glow" textures
Mattn:
--- Quote from: arisian on April 18, 2010, 09:18:41 pm ---Um...wow. How on earth did you get that? It's actually kind of pretty...I've got no idea how that "rainbow" effect is happening. Is it constant, or do the colors change? Are you getting anything in the log? And are all the shaders up to date?
--- End quote ---
recompiled (clean build, no changes in svn) - up-to-date shaders, colors are changing. nothing in the logs - all in all no useful bugreport ;)
i will try in the evening with the latest changes.
Mattn:
it would be nice if the GLOW in the shaders would be a float and would be controllable via material system parameter - because the mapper might want to decrease or increase the glow strength on a per-map-basis without changing textures. would that be possible?
BTAxis:
I agree with Kildor, MCR, it would probably be best if you made the glow a little less bright.
MCR:
No problem, I just cut out the glowing parts from the original textures here & did not change anything, to change the brightness is a job done in a few minutes when having the cut-outs. I have not time to do this right now, but I can try to do the adjustments in the evening if that is okay...
BTAxis:
arisian: By the way, is there any way to control the extent of the glow itself, i.e. how far outside the glowing pixels the pixels will get shaded?
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