Development > Artwork

New Feature: "Glow" textures

<< < (12/35) > >>

arisian:
I'll work on trying to integrate the glow-maps better with the matterial/animation system, though it may take me a bit to get around to it.  I'm not familiar with the animation system or how it works, so I'll have to learn how it works before I can effectively modify it.

MCR:
btw, I do not feel like a artist, modeler or mapper, but just like someone who wants to use his allround-talents & skills to improve this project on all fronts...
But I still felt like I had to answer your call for feedback ;)

Thanx again for all those features, I tell you the geoscape looks so great in addition with the ultra mod  ;), I still do not know if I do not want all 12 seasons back  ;)

Mattn, I have not written this  :-[  ::)  ;)  :D  ;D

MCR:

--- Quote from: arisian on April 19, 2010, 01:19:40 am ---I'll work on trying to integrate the glow-maps better with the matterial/animation system, though it may take me a bit to get around to it.  I'm not familiar with the animation system or how it works, so I'll have to learn how it works before I can effectively modify it.

--- End quote ---
YEAH, sounds good to hear that.
I would like to help you, but I just can tell you stuff you already know for sure, so I will  :-X
Just one thing, I am sure you already know of is that doxygen stuff:

http://ufoai.killfile.pl/doxygen/

I find that nice.

arisian:
Okay, I think that the frame-based animations should work with glow now.  Each frame of the animation can have its own glow-map, which will be applied when that texture is used (based on the animation sequence/timing parameters).  Transform-based animations (eg. rotate, pulse, stretch, etc.) aren't implemented yet.  I haven't done extensive testing, though, so let me know if you run into issues.

MCR:
Arisian, that is important !
IMHO we do not need extra glowmaps for each frame of the animation !
With the layered animations we can make the animation frames BE the glowmaps IMO...
Don't you think so ?
When we have a base texture with a screen & buttons for example & we have property texture animations that are separated from each other we can have a normal screen overlay animation for the screen & use the buttons overlay animation frames as glowmaps themselves...

Or is this not better than having to load all the additional glowmaps into memory ?

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version