Development > Artwork

New Feature: "Glow" textures

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arisian:
At the moment, this isn't really integrated with the material system; glow-maps are associated with textures, not materials.  Being able to specify more detailed things about glow in the material system would probably be useful, but I haven't done that yet.

The material system docs should probably be updated, as should the modeling docs.  Also, most of the code I've added has some comments, but could use more, and in general would probably benefit from some cleaning and/or refactoring in places, both for clarity and for optimization.  I wouldn't call any of it "production-ready" code at this point, but it should be enough to let people start figuring out what they can do with it, and what needs to be changed/added so the system accomodates their needs better.  If you want to document things, be my guest ;)  otherwise, I'm inclined to wait until I'm more confident that the code has stabilized before doing lots of documentation.

Artists, modelers, and mappers; if you'd like to be able to do something related to post-processing and can't figure out how, let me know and I'll see how difficult it would be to add.  I welcome feedback about what you do/don't like about the new system; now is the time to comment, while it's still new and flexible.

MCR:
Hey arisian !
Thanx for this great addition here...
Great effect !
Have to experiment & figure out how to combine the glow with the animations of the material system in the best way now...  ;)  ::)...

MCR:

Materialsystem-animations still working & are fully functional, so both fx can be applied @ the same time...  8)

MCR:
The problem with the animations is just that they 'disappear under the glow'...
I am sure there is a possibility to make the glowmaps glow less with manipulating the glowmap with GIMP, but what I really would like to see would be an addition to the material system to make 'glowmap animations' instead of using the normal property textures...
I hope this is somehow understandable here...  ::)
If you look @ tex_ufo/ufo2_06a0 (currently in trunk) for example. The glow looks great, but it would be nice to make the animation with the glow-map instead the property texture, because now the glowmap 'swallows' the button animation...
This would also add enourmously to the graphical quality of the animations if not only standard but glowing ones would be possible too (not only pseudo-glow with removing lightmaps from property textures) ;)
I will attach some pictures to explain what I mean  ;)...

MCR:
I hope you understand what I mean, arisian...  ::)
When we have separated button-animations for example already finished (without the 'skins' around them), we already would have perfect glowmap-animations available if the possibility would exist to define those animation frames themselves as glowmaps...
I hope you understand & make this possible ;)
Here an example of a 'already finished' glowmap animation:

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