Development > Artwork
New Feature: "Glow" textures
MCR:
Now my version also works perfectly... :)
The problem was that I had decompressed old versions of the shaders in base :-[
Looks very nice.
IMHO this glow could help us push this game into 2084 big time ;D
Top Work, arisian, & btw. all my questions seem to be answered ;)
MCR:
Easy way to test this is to use the weapon-set of alien soldiers 1 ;)
arisian:
Okay, glowmap textures should now be used for materials and surfaces as well as meshes. Screenshot attached; note the glow from the top rack of magazines, and the glowing spot on the grass texture. Note that I have not added these two glow textures to the SVN, as they are not at all useful or appropriate; they were just a proof of concept. I'll attach them to this post, along with a screenshot, in case anyone is interested. Now it's up to the artists to start making glowmaps (and everyone else to beta-test and report bugs in the new features) :)
H-Hour:
Thanks Arisian. That's great, and easy to implement from the mapper's side.
BTAxis:
Shouldn't the material system documentation be updated?
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