Development > Artwork

New Feature: "Glow" textures

<< < (10/35) > >>

MCR:
Now my version also works perfectly...  :)
The problem was that I had decompressed old versions of the shaders in base  :-[

Looks very nice.
IMHO this glow could help us push this game into 2084 big time  ;D

Top Work, arisian, & btw. all my questions seem to be answered  ;)

MCR:
Easy way to test this is to use the weapon-set of alien soldiers 1  ;)

arisian:
Okay, glowmap textures should now be used for materials and surfaces as well as meshes.  Screenshot attached; note the glow from the top rack of magazines, and the glowing spot on the grass texture.  Note that I have not added these two glow textures to the SVN, as they are not at all useful or appropriate; they were just a proof of concept.  I'll attach them to this post, along with a screenshot, in case anyone is interested.  Now it's up to the artists to start making glowmaps (and everyone else to beta-test and report bugs in the new features) :)

H-Hour:
Thanks Arisian. That's great, and easy to implement from the mapper's side.

BTAxis:
Shouldn't the material system documentation be updated?

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version