Development > Artwork

New Feature: "Glow" textures

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arisian:
MCR, are you getting any abnormal output in the log?  It works fine for me, but I only have one system to test on.  Have you tried doing `make clean` and then re-building everything?

Oh, also, I've just noticed that using the IR goggles seems to de-activate the mesh-glow, though the mesh-glow resumes as soon as the IR-goggle effect stops.  I'll look into why, but it shouldn't be a show-stopper in any case. Should be fixed now.

MCR:
I recompiled (now 29465, before 29460), but only tested this on one computer also. I did not compile the maps.

& yes, I have a strange output in the ufoconsole.log:
R_ProgramVariable: Could not find GLOWMAP in program mesh (some hundreds of lines of this error)

I hope this helps...

arisian:
MCR, could you attach the file "base/shaders/mesh_fs.glsl" that you have right now?

MCR:
Here:

arisian:
It doesn't look like your copy of mesh_fs.glsl is the latest version.  Have you made any modifications of your own to that file?  If not, try deleting it and then doing an "svn update" to make sure you've got the latest version.

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