Development > Artwork
New Feature: "Glow" textures
BTAxis:
I also feel you're taking the glow maps a bit far, MCR. How about a break?
Kildor: You're wrong about one thing though, it *is* horror, at least a little. It's supposed to be a little scary. But not because the enemies are imposing per se, it comes more from a sense of hidden threat.
MCR:
No problem, I knew devs would not like that one... ;)
This was more meant as a joke ;)
But I am quite sure that small details like 1 golden glowing pixel indicating a small ear-ring or plug (?) only even seen when zoomed in very much, these are details that do matter, regarding the atmosphere of the game...
Anyone who knows girls ::) should know that they would take their earrings even to the battlefield ;)
Small leds on weapons that indicate that we are in the scenario of 2084 & not 1984 do also help a lot & bring lots of details, where those would be missing without the glowmaps (out of technical reasons, as the glow looks always smooth, but normal textures look pixelated @ high zoom)...
Regarding the weapons:
Just take a look @ them ! I was very careful to make them glow just there, where the original designers already indicated that they should !!!
Judge them one by one !
Look @ the original weapons skins & then look @ the glowmaps...
Many of the weapons & ammunitions do not glow intentionally, my work with the weapons is imho finished, so please judge me on this, but once again:
I was very careful in adjusting the glow, but if you can tell me exactly what you do not like, I can correct this... ;)
MCR:
Also I want to note here that this shows all 44 weapons & ammunitions glowmaps & their summed up sizes.
Take a look:
Legendman3:
Woah thats not as big as i thought
arisian:
Glow should no longer be visible through other models as of r29626; let me know if there are other issues. (NOTE: current SVN (r29626) seems to hang on the loading screen; I think this has something to do with recent changes in the file-system drivers.)
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version