Development > Artwork
New Feature: "Glow" textures
Borsti67:
I agree with Bayo - I like these glowing effects very much, as long as they're cool "accents", so please don't misuse (overuse) it!
Glowing engines - great, may be additional some small (!) spots related to the weapon systems, but that should be mostly all for the UFOs.
Bartleby:
hm... until now i like all glow-effects (as i said). just some are maybe a bit too bright, but mcr is getting better with that.
there are many things that can use glow even police cars. there can hardly be too much glow - i think only the brightness makes a glow "bad" or "good" (the game tron is an very very good example of bad =)).
to be safe a slider like gamma-correction would be great but not really a must have.
edit: the idea to make the barrel glow is more than great btw. - makes "the other" textures look really old =).
MCR:
Thanks, bartleby.
/offtopic on
Has someone of you ever seen Ortnoks in light or medium armor in-game like in those posts above, or has someone ever seen one-eyed Ortnoks in-game ?
/offtopic off
MCR:
I am currently preparing a (very decent & subtle ;)) weapons glow update patch & wanted to share some impressions with you folks...
Comments are very welcome !
Please do not forget to also answer my question if you have ever seen Ortnoks with light & medium armor or one-eyed Ortnoks in-game !?
I will post a pk3 for the weapons-update as it will be easier for Mattn to integrate the files ;)
I will also try my best to look @ all the suggestions presented here to make v3 of the U.F.O.-models-glow perfectly (less uniform & generally more decent glow) & will prepare a patch for those also, but this might take some time... ;)
Here some screens of actual glow-textures-work:
MCR:
Ammunition, MedKit, IR-Googles & some more weapons...
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