Development > Artwork

New Feature: "Glow" textures

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Borsti67:
I agree with Bayo - I like these glowing effects very much, as long as they're cool "accents", so please don't misuse (overuse) it!
Glowing engines - great, may be additional some small (!) spots related to the weapon systems, but that should be mostly all for the UFOs.

Bartleby:
hm... until now i like all glow-effects (as i said). just some are maybe a bit too bright, but mcr is getting better with that.
there are many things that can use glow even police cars. there can hardly be too much glow - i think only the brightness makes a glow "bad" or "good" (the game tron is an very very good example of bad =)).
to be safe a slider like gamma-correction would be great but not really a must have.

edit: the idea to make the barrel glow is more than great btw. - makes "the other" textures look really old =).

MCR:


Thanks, bartleby.

/offtopic on

Has someone of you ever seen Ortnoks in light or medium armor in-game like in those posts above, or has someone ever seen one-eyed Ortnoks in-game ?

/offtopic off

MCR:
I am currently preparing a (very decent & subtle  ;)) weapons glow update patch & wanted to share some impressions with you folks...

Comments are very welcome !
Please do not forget to also answer my question if you have ever seen Ortnoks with light & medium armor or one-eyed Ortnoks in-game !?

I will post a pk3 for the weapons-update as it will be easier for Mattn to integrate the files ;)

I will also try my best to look @ all the suggestions presented here to make v3 of the U.F.O.-models-glow perfectly (less uniform & generally more decent glow) & will prepare a patch for those also, but this might take some time... ;)

Here some screens of actual glow-textures-work:

MCR:
Ammunition, MedKit, IR-Googles & some more weapons...

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