Development > Artwork

New Feature: "Glow" textures

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Mattn:

--- Quote from: Kildor on April 21, 2010, 09:09:27 am ---May be we should pause feature-additions? We *must* release 2.3 in near future. May be mattn has other opinion, but I guess we need branch 2-3-stable and only after that add this major functional to the trunk.

--- End quote ---

/offtopic on

there are still texts missing for the ufopedia - i've asked for them a few weeks now but got no feedback from Winter or BTAxis, as long as they aren't there we can't release 2.3. And adding some eye-candy features that can be deactivated by cvar is a good thing imo. Also due to the new features (glow) some shader bugs were fixed. I don't like the idea to branch until we are feature complete (in terms of missing content/ufopedia articles) - because time is already something i don't have much of in the last few weeks, i don't want to waste even more for merging in-between branches.

and new textures are not really new features. once we have the content we have to give the translators a few weeks to finish the translations, but i will create the branch once this is done. merging the translations back into a branch is an acceptable "waste" of time.

@kildor, this is something we should discuss on the mailinglist and not here by hijacking other threads imo.

/offtopic off

Hertzila:

--- Quote from: MCR on April 21, 2010, 12:30:44 am ---@bayo: The aliens only turn the lights on when landing somewhere & turn them off while flying  ;)

--- End quote ---

That would actually be against what I'm guessing they are (and what is the most logical conclusion for what they are IMO): heat radiators, designed to keep the ships critical parts (engines, weapons, cockpit) from overheating. In other words, they have to keep them on while flying, otherwise their ships would just melt. On ground they don't have to glow but you can easily say that they keep the ships electric systems online (engines need cooling then) and radiators are also precooling everything to lessen the load on take-off. Crashed ships on the other hand shouldn't have them on or have them very dim.

And as arisian said, have the engines and their immediate radiators shine brightly and the further you go from there, the dimmer the color will be. Weapons should have fairly bright radiators too, as melting particle beam cannons can be rather dangerous and, at the very least, inaccurate.

PS. They look great!  :)

MCR:
/offtopic on

Have you ever seen thiz before ?  ;D

There were some errors regarding filenames & also errors in the ufo scripts, I will correct this & prepare a patch  ;)

/offtopic off

The glowing eyes are for this topic  :-[  :D :) ;) ;D

Bartleby:
are those glowing eyes a bug? i like them =).

btw. i like all your new textures and "glow"textures. good work mcr and arisian.

MCR:
One who already glows & another one who could need some (very decent  ;)) glowing...

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