Development > Artwork
New Feature: "Glow" textures
MCR:
Alien Panel & Seat:
arisian:
Personally, I think that some of those textures may still be too bright, while others are looking good. The "seats" looks like a nice subtle effect from the screenshot; the ship exteriors are probably still a bit too bright (the fighter in particular). The issue is not so much what the maximum intensity is, but that the intensity is so uniform across the ship. I think it would be more interesting to have, for example, the engines be fairly bright, with the rest of the green parts having a more subtle, dull glow; maybe weapons could be intermediate, or something. But this is all really just a matter of aesthetics and personal opinion. As you said, anyone can edit the textures to change brightness, distribution, etc. In fact, I may poke at some of the textures myself at some point; just not tonight.
Kildor:
May be we should pause feature-additions? We *must* release 2.3 in near future. May be mattn has other opinion, but I guess we need branch 2-3-stable and only after that add this major functional to the trunk.
bayo:
It is only textures, right? then its only a polishing. Designers can validate it easily.
Kildor:
not only textures but also renderer itself. And whole GLSL system.
PS: btw, I`ve got an repeated error in console when start a mission (2010/04/21 15:20:27 R_ProgramVariable: "GLOWMAP" - No program bound.
)
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