Development > Artwork
New Feature: "Glow" textures
MCR:
The standard textures do not make use of the alpha channel @ all ;D
MCR:
Maybe we could define the color of the glow via the material system, like Mattn already suggested, just like we currently define the color of a flare ::)
MCR:
btw, here is a link to the game arisian mentioned, showing the gfx fx quite nicely:
http://www.youtube.com/watch?v=P0tSo1xldRc&feature=related 8)
MCR:
I wanna note here that these are quite impressive effects even without detailed textures (this is rather old stuff), you have to imagine this style combined with normalmaps & highly detailed textures & animations ::)
I think this could upgrade our graphics in a massive way, when used wisely (just for future-, alien- & spacetechnology), but I also can imagine tuning the coming modern 2084 cities with these glow effects to make them look more futuristic ;)
MCR:
'I Am A User !' ;D
Some more from Tron 2.0 & its lightFX:
http://www.youtube.com/watch?v=OiLA1q4ky-c&feature=related
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version