Development > Artwork

New Feature: "Glow" textures

<< < (3/35) > >>

MCR:
The standard textures do not make use of the alpha channel @ all  ;D

MCR:
Maybe we could define the color of the glow via the material system, like Mattn already suggested, just like we currently define the color of a flare  ::)

MCR:
btw, here is a link to the game arisian mentioned, showing the gfx fx quite nicely:
http://www.youtube.com/watch?v=P0tSo1xldRc&feature=related  8)

MCR:
I wanna note here that these are quite impressive effects even without detailed textures (this is rather old stuff), you have to imagine this style combined with normalmaps & highly detailed textures & animations ::)
I think this could upgrade our graphics in a massive way, when used wisely (just for future-, alien- & spacetechnology), but I also can imagine tuning the coming modern 2084 cities with these glow effects to make them look more futuristic ;)

MCR:
'I Am A User !'  ;D
Some more from Tron 2.0 & its lightFX:

http://www.youtube.com/watch?v=OiLA1q4ky-c&feature=related

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version