During my work on the different skins & heads I discovered that we have some really cool looking armor textures, which are not used...
I do not know exactly why, as they seem to be made with high precision & look really nice & better than the stuff available @ the moment...
I had no time to test them in-game yet, the question here is, if we want to use those, or why they were not integrated in the first place ?!
If developers like, I am quite sure I could adjust those, make the different camouflage versions, modify the ufo-scripts & the md2s & then we could integrate those also...
I know that Destructavator is working hard on those new soldier models, but he also wrote they probably won't make it for 2.3 & maybe we should use those posted below (& modified to suit our needs) in the meantime...
So do we want those or modified versions of those to be used in-game or not ?
Do you remember what the problems were with these textures & why those were not used in the first place ?
Should I invest energy here & make them work for us ?
It would be nice if developers could answer those questions...
Thank you in advance.