General > User modifications

Problems modding weapons and techtree

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MCR:
If you want to create a test version for everyone to try, you should read about how pk3s work  ::):

http://ufoai.ninex.info/wiki/index.php/Pk3

geever:

--- Quote from: tobbe on April 13, 2010, 09:58:30 am ---oh my...i really was THAT easy...

Creating a patch like this means that only persons with a SVN program will be able to use the modifications, right?

--- End quote ---

No. This patch format is called unified diff quite much programs can use them (like GNU patch).

-geever

tobbe:
New question, working with SVN...i simply dont understand the program :(

I modded some of the ufos files (got working copy) and i want to compare them with the newest files in the trunk and probably merge them...but i simply cant do it?

Can somebody give me a detailed walktrough how to do this?

MCR:
Many ways to do this.
For example:
Overwrite the old files in your svn working copy directory of UFO:AI.
Use the explorer tortoise function 'svn check for modifications'.

chulhee:
I want to use the multiplayer weapons (changed of course) in the campaign...i changed the research time to 0 (in research.ufo), moved the entries from weapons_multiplayer.ufo to weapons_human.ufo. that seems to work kind of...but once i change the research value to a positve value, geoscape crashes again

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