General > User modifications
Problems modding weapons and techtree
Mattn:
depends - if you have a bug due to script changes, first post it here - if it turns out to be an engine bug, it should go to the tracker. if you are making script changes, you should use svn and post patches (svn diff base/ufos > myPatch.diff or Tortoise Diff feature). looking at the patch might help us to find the errors in the changes (if there are any)
tobbe:
--- Quote from: Mattn on April 11, 2010, 07:58:00 pm ---depends - if you have a bug due to script changes, first post it here - if it turns out to be an engine bug, it should go to the tracker. if you are making script changes, you should use svn and post patches (svn diff base/ufos > myPatch.diff or Tortoise Diff feature). looking at the patch might help us to find the errors in the changes (if there are any)
--- End quote ---
Well, to use SVN i would have to understand how that works...and i have absolutely no clue about coding or using SVN^^ I will have to have a closer look at the tutorials about using SVN...that will take some time ;)
For now, the information about the console were already REALLY helpful as i identified my main source of troubles: i removed items from the researched list without removing them from initial campaign equipment...that caused most of my crashes :)
Destructavator:
SVN is actually rather simple - If you can figure out playing around with the .ufo script files you shouldn't take too long getting an SVN client and making it work.
Knowing how SVN works doesn't really need coding knowledge, myself I figured it out before learning anything about C or C++ (the languages this project is written in).
Compiling the game though - on Windows - from SVN can be a bit more difficult though. If you get stuck on any step doing that, let us know where things fell apart.
Legendman3:
Yah i know nothing about coding but i could use SVN fine. I mean nothinnnnnnnnnnnnnnnng about coding thats how simple it is.
DiDiT:
dave and legand are right, the svn is preaty simple, even on windows.
then again, you could always just get mutons build script and use the svn in that...
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