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Author Topic: A Few New Sounds  (Read 16697 times)

Offline Gren

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A Few New Sounds
« on: April 11, 2010, 01:10:56 pm »
Here's a few new samples if they are useful.. suggested uses in the filenames, but change and use as you wish. ;)

http://tinyurl.com/y85ftsy



Offline Hertzila

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Re: A Few New Sounds
« Reply #1 on: April 11, 2010, 01:35:43 pm »
Just a quick question, what are the "call" sounds? Or is the name just a placeholder?

Not real comments on the alien sounds. I don't know what a sheevar or taman is supposed to sound. But the civilian stuff sounds a bit overblown, though that might be accurate in terms how an everyman would react when suddenly getting plasma in their face.
The quality seems a little low, size limits?

Offline H-Hour

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Re: A Few New Sounds
« Reply #2 on: April 11, 2010, 02:39:02 pm »
I agree the human sounds are a bit overdone, but they're well done! The alien sounds are good too, though I don't know if there's been any dev decision on how aliens are supposed to sound.

Offline Gren

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Re: A Few New Sounds
« Reply #3 on: April 11, 2010, 03:30:39 pm »
Hmmm.. surprised at the low quality comment - I thought they came out quite fair.. I made 24bit samples and they sounded well in surround-sound. I think the transition to .ogg format shouldn't affect the quality. Perhaps if I use the standard 16bit format and do a compare...

The alien call sounds are just my own idea of what they might sound like when communicating with each other ;) but not neccessarily a suggestion that they should be used for that - more for interest really and to see what you guys think  :D

Thank you for the input though. ;D

Offline MCR

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Re: A Few New Sounds
« Reply #4 on: April 11, 2010, 07:15:43 pm »
Hey Gren !

 8), to not have to wait this time ;)

You should listen to them again, some of them really have bad quality, like oversteering or something, but it may have to do with the 24bit resolution you used. I also used to have problems with 24 bit in the past ;)
Listen to civboydeath1 again - it is a good example what is happening to many of the samples...

BTW: It's a taman, not a tayman ;)

Greetinx.

Offline Gren

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Re: A Few New Sounds
« Reply #5 on: April 11, 2010, 09:20:40 pm »
I certainly will listen again MCR and re-sample.

Apologies for the mis-spelling!  :-[

Offline Gren

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Re: A Few New Sounds
« Reply #6 on: April 11, 2010, 10:51:21 pm »
I must admit, I didn't notice the drag that was appearing in the background in those clips.
I re-sampled at 16bit - much better  ;)  :-[

Thanks guys!! Here's some I've re-done..


Offline MCR

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Re: A Few New Sounds
« Reply #7 on: April 12, 2010, 07:16:40 pm »
Sorry, had no time to review those. Will do that later, but I am quite sure these sound perfect  ;)

Offline Mattn

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Re: A Few New Sounds
« Reply #8 on: April 12, 2010, 08:43:10 pm »
thanks a lot again - commited them to trunk. if someone wants to update the team_* scripts to use them... i'm waiting for patches ;)

Offline MCR

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Re: A Few New Sounds
« Reply #9 on: April 12, 2010, 08:56:30 pm »
I will do that & upload the patch right here  ;)
Is hurtsound working now ?
Will test this later...

Offline MCR

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Re: A Few New Sounds
« Reply #10 on: April 12, 2010, 09:16:20 pm »
Here come the ufos  ;)


I used the 'call' sounds as hurtsounds btw.
This should be seen as test version of different sounds for the aliens...

Offline Mattn

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Re: A Few New Sounds
« Reply #11 on: April 12, 2010, 09:41:11 pm »
please produce diffs

Offline MCR

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Re: A Few New Sounds
« Reply #12 on: April 12, 2010, 09:48:00 pm »
Will do. (in the future)

Offline Gren

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Re: A Few New Sounds
« Reply #13 on: April 13, 2010, 12:40:19 am »
@MCR - As per your suggestion, I have resampled all the .wav files in the sounds folder, producing both new stereo .wav samples and output to .ogg format too. I have made a few adjustments to both length and volume, using the clip indicator as a guide on volume and removing silence where possible.

These files are not a mirror-image of the sound folder contents, so they will need to be listened to by another ear and either included for use or discarded.

If there is anything that is drastically poor (I don't think there is, but that's my opinion) :) then you will have to throw it back at me or discard it and continue to use the existing. :P

The names of the compressed files indicate which folder is the origin.

Aliens2.zip - resampled and output to .ogg format - Aliens2
Aliens3.zip - resampled and output to stereo .wav format - Aliens3

Ambience2.zip - resampled and output to .ogg format - Ambience2
Ambience3.zip - resampled and output to stereo .wav format - Ambience3

Civilians2.zip - resampled and output to .ogg format - Civilians2
Civilians3.zip - resampled and output to stereo .wav format - Civilians3

Doors2.zip - resampled and output to .ogg format - Doors2
Doors3.zip - resampled and output to stereo .wav format - Doors3

Footsteps2.zip - resampled and output to .ogg format - Footsteps2
Footsteps3.zip - resampled and output to stereo .wav format - Footsteps3

Geoscape2.zip - resampled and output to .ogg format - Geoscape2
Geoscape3.zip - resampled and output to stereo .wav - Geoscape3

Misc2.zip - resampled and output to .ogg format - Misc2

Soldiers2.zip - resampled and output to .ogg format - Soldiers2
Soldiers3.zip - resampled and output to stereo .wav format - Soldiers3

Weapons2.zip - resampled and output to .ogg format - Weapons2

The Alien Call sounds which I originally produced at 24bit resampled at 16 bit.
TamanRedone.zip - Taman Redone
OrtnokRedone.zip - Ortnok Redone
ShevaarRedone.zip - Shevaar Redone
 :D ::)

Offline MCR

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Re: A Few New Sounds
« Reply #14 on: April 13, 2010, 12:59:48 am »
Thanx, Gren !

This looks like you have done some nice work ;)

Great to see that. We all wanna make this game better !!!
But you gotta give me some time to check all of those out, seems that I have got some homework now  ;)
As you probably have seen your other samples are in trunk & I have also adjusted the ufo files, so that they should also be played. But we still have to test this, because there were

1.) some problems with hurtsound in the past...
2.) we should make some kind of definition of how we want those aliens to sound & then make sounds which sound 'familiar' for each alien race, so that one dying Taman doesn't have a completely different voice like other dying aliens from the same family  ;)

Thanx again.