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UFO:Alien Invasion
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Normalmapping Questions...
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Topic: Normalmapping Questions... (Read 10707 times)
Mattn
Administrator
PHALANX Commander
Posts: 4831
https://github.com/mgerhardy/vengi
Re: Normalmapping Questions...
«
Reply #15 on:
April 15, 2010, 02:04:11 pm »
i don't have a priority here - all textures should have normalmaps
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MCR
PHALANX veteran
Posts: 1244
Re: Normalmapping Questions...
«
Reply #16 on:
April 15, 2010, 06:38:51 pm »
Still need a confirmation that the normalmap of wall002 (the first, darker one) is okay to be used in-game, or if something is wrong as this is a normalmap-creation method adapted from 2 different techniques...
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Mattn
Administrator
PHALANX Commander
Posts: 4831
https://github.com/mgerhardy/vengi
Re: Normalmapping Questions...
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Reply #17 on:
April 15, 2010, 06:40:20 pm »
please post screenshots of the effects (with and without normalmaps)
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MCR
PHALANX veteran
Posts: 1244
Re: Normalmapping Questions...
«
Reply #18 on:
April 15, 2010, 07:04:10 pm »
You have both versions built in here (with & without) as this house is built up from different textures & I did make only one nm:
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MCR
PHALANX veteran
Posts: 1244
Re: Normalmapping Questions...
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Reply #19 on:
April 15, 2010, 07:07:21 pm »
...
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MCR
PHALANX veteran
Posts: 1244
Re: Normalmapping Questions...
«
Reply #20 on:
April 15, 2010, 07:08:12 pm »
with (left), without (right):
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Mattn
Administrator
PHALANX Commander
Posts: 4831
https://github.com/mgerhardy/vengi
Re: Normalmapping Questions...
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Reply #21 on:
April 15, 2010, 07:26:44 pm »
seems to look good - so go for it
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MCR
PHALANX veteran
Posts: 1244
Re: Normalmapping Questions...
«
Reply #22 on:
April 15, 2010, 07:44:35 pm »
I also think so & will do that. I am confident to make the final versions even better, as for this method to work really great I will need 30+ layers per texture
I will start with buildings_snow & then head over to the alienbase
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UFO:Alien Invasion
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Technical support
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FAQ
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Normalmapping Questions...