Development > Artwork
Texture specifications
Sepelio:
Well with Kandid basically its genetic. You generate your first batch of images then find two that look interesting or like whatever you are looking for and then cross them over.
I find the most useful algorithms for it are:
Voroni diagram: transparent colours
Scalar expressions
Vector expressions
For instance the screws are a scalar expression. I got the round shape from that and then just cut it in half with the eraser in GIMP.
Mattn:
http://icculus.org/twilight/darkplaces/files/lhfire20070412.zip
if someone is searching for image generation for particles ^^
this is a scriptable tool from LordHavoc that is generating nice animated particle effects (and other stuff)
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