Development > Artwork
Texture specifications
Sepelio:
Hey folks, I've been learning to make textures recently and have managed to make a few that are fairly decent I think.
I'd like to contribute them but I don't know what sort of specifications you guys are looking for in textures. Do you have a size you would like them to be in? How about gloss/bump/normal maps?
Also might be an idea to specify the above somewhere on the forum...
Cheers.
Legendman3:
What is the higgest quality we have on the game?(Im talking to the admins)
MCR:
Hey !
You can find this information in the wiki.
The textures should have sizes that have the power of 2, e.g. 512x256 or 512x1024 or 1024x1024. The higher the quality & resolution the better. We can always scale them down. The format should be png. You should provide normalmaps if possible. The normalmaps will automatically be used in the game when having the same name like the texture but with _nm attached.
The link for more information is here:
http://ufoai.ninex.info/wiki/index.php/Artwork
Cheers, too.
Legendman3:
My bug screenshots have higher quality than that lol.
MCR:
--- Quote from: Legendman3 on April 06, 2010, 12:25:03 am ---What is the higgest quality we have on the game?(Im talking to the admins)
--- End quote ---
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