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Author Topic: Fog of War  (Read 4174 times)

Offline Dj Variablo

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Fog of War
« on: April 05, 2010, 06:39:14 am »
Hi,

I was curious if the battlescape could be made more interesting designing a fog of war
This would greatly enhance the creepy feeling the original game was ment to create.

Sinceraly

Dj Variablo

Offline Kildor

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Re: Fog of War
« Reply #1 on: April 05, 2010, 06:53:17 am »
Please, we all have many genious ideas and proposals, so look to the forum or wiki, there was so many repeated ideas like this one.

Offline Dj Variablo

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Re: Fog of War
« Reply #2 on: April 05, 2010, 06:56:55 am »
Hi,

Alright Kildor i wil take a look at once.

Sinceraly,
Dj Variablo

Offline Dj Variablo

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Re: Fog of War
« Reply #3 on: April 05, 2010, 07:17:58 am »
I been checking out the wiki but i cannot find anything on Fog Of War.
It means al squares that are not in visible range of the soldier’s line of sight, will remain hidden and the battle map would need exploration.
Once explored the tile squares will remain visible but grayed out if there is no line of sight.

Combined with the stealth idea found here http://ufoai.ninex.info/wiki/index.php/Gameplay_Proposals/Visibility
Motion sensors and smoke grenades surely will have more tactical use.

Iff someone already posted about this, then forget i even mentioned it.

 :-*

« Last Edit: April 05, 2010, 07:20:33 am by Dj Variablo »

Offline Destructavator

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Re: Fog of War
« Reply #4 on: April 05, 2010, 07:24:05 am »
I remember this being discussed quite a bit in this forum before, a long time ago, with almost the same subject line.

Please use the search in the forum as well, not just the wiki.

Regarding the actual topic, I know what you mean, but I'm not sure it is possible with the current game code's architecture, at least not without lots of work.

One of the main coders could answer that better.