project-navigation
Personal tools

Author Topic: mechs? other art contributions?  (Read 13945 times)

Offline maackey

  • Rookie
  • ***
  • Posts: 30
    • View Profile
mechs? other art contributions?
« on: April 02, 2010, 06:20:34 am »
I have some bipedal (and some quadropedal) mechs that I've modeled/textured/animated for another game, and was wondering if anyone wanted to perhaps use them as some sort of alternate ugv. If you have any specific ideas or concepts for a completely different UGV I could try and make that too. Even for something completely different, like guns or props or anything really. I've read the "models needed" a few times, but apparently a lot of things are already done, apart from humans, which I still feel I'm quite inadequate modeling/texturing/etc... so I'm not really sure what to start out on.

I also like to get requests because then when I inevitably fall behind, I have someone to remind me not to be lazy and finish what I was working on  ;D

Sorry I don't have an actual portfolio but here are some excerpts from my image dump:
http://img638.imageshack.us/i/iconz.png/
http://img205.imageshack.us/i/m82.png/
http://img17.imageshack.us/i/aegis.png/
http://img43.imageshack.us/i/blastwing.png/
http://img13.imageshack.us/i/m1color.png/
http://img410.imageshack.us/i/stormhqu.png/

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: mechs? other art contributions?
« Reply #1 on: April 02, 2010, 09:24:20 am »
if you have them animated, please upload them somewhere - and what would be the license you release this work under?

Offline MCR

  • PHALANX veteran
  • ******
  • Posts: 1244
    • View Profile
Re: mechs? other art contributions?
« Reply #2 on: April 02, 2010, 10:28:57 am »
Hey maackey !  :o

This really looks like you have quite some skillz in modelling  ;)

I am quite sure we could need dozens of different models here, look here :
http://ufoai.ninex.info/forum/index.php?topic=4200.0

Maybe you could make some (animated) vegetation models also, look here :
http://ufoai.ninex.info/forum/index.php?topic=4476.msg34323#msg34323

Also I would suggest that you just play the game, look around on the battlescape, there could be lots of stuff needed there (trees, cars, furniture...) that also fits a little better into the scenario of 2084 ;)
& do not forget this (I could not say it better so I will quote from the wiki):

Quote:

Style

In this game we're doing fairly hard sci-fi that has to obey at least some of the laws of physics. We want to see much more 2001: A Space Odyssey and Space: Above & Beyond style than Star Trek or Star Wars.

Offline BTAxis

  • Administrator
  • PHALANX Commander
  • *******
  • Posts: 2607
    • View Profile
Re: mechs? other art contributions?
« Reply #3 on: April 02, 2010, 01:35:30 pm »
I'd probably use one of them as an alien assault bot.

Offline freegamer

  • Rookie
  • ***
  • Posts: 52
    • View Profile
Re: mechs? other art contributions?
« Reply #4 on: April 02, 2010, 01:56:40 pm »
The linwarrior3d project could do with better mechs.

I'll point them in this direction.

Offline Winter

  • Captain
  • *****
  • Posts: 829
    • View Profile
    • Street of Eyes: The Writing of Ryan A. Span
Re: mechs? other art contributions?
« Reply #5 on: April 02, 2010, 03:35:54 pm »
I'd probably use one of them as an alien assault bot.

I think the 'm82.png' would be most suitable for that role. I like the shape. Just needs a bit of work changing the weapons over to our style, probably particle beams for a heavy walker.

Regards,
Winter

Offline BTAxis

  • Administrator
  • PHALANX Commander
  • *******
  • Posts: 2607
    • View Profile
Re: mechs? other art contributions?
« Reply #6 on: April 02, 2010, 03:52:21 pm »
Agreed. And it would need a texture, natch.

Offline misiek

  • Rookie
  • ***
  • Posts: 94
    • View Profile
Re: mechs? other art contributions?
« Reply #7 on: April 02, 2010, 06:03:54 pm »
I have some bipedal (and some quadropedal) mechs that I've modeled/textured/animated for another game

What game? Great work.

Offline maackey

  • Rookie
  • ***
  • Posts: 30
    • View Profile
Re: mechs? other art contributions?
« Reply #8 on: April 02, 2010, 08:32:29 pm »
I have most of them uploaded already in a semi-completed state here hrmm... it appears to be down at the moment. If you have anywhere to upload them to I can do that. Seems to be up and working now. My apologies if the directories are a little messy; I've been meaning to adapt a more professional and presentable standard to my works, just haven't gotten around to it yet :P

They are CC-BY-SA I think. I'm not really too invested in all the legal mumbo jumbo. All I'd really like is that nobody uses them to get money (or if they do, I'd like a cut :))

Some are animated and textured, although not at the level that I'd *really* like them to be. But they certainly are passable imo.

They were originally made for the game Complete Annihilation -- which I've plodded along for a while now every so often adding units.

I'm not sure that the animations are compatible with UFO:AI, but I don't really have any idea how most of the stuff is handled here works, something that I'll have to pick up soon I suppose.

I have yet to learn how to do ambient occlusion and normal maps and some other advanced stuff, but I did notice some mention of them while lurking in the forums so hopefully I'll be able to practice :) Organic people and plants are also a bit foreign as the Spring engine doesn't really support mesh deformations (yet). So there is a lot of stuff I still need to learn, but I'll try and get some workable assets made and finished.

@MCR: heh... I knew someone would bring previous threads up. :P The thing is its kinda hard creating a model/texture of something if you don't know what it should look like. Which is why when someone describes something that they specifically want or have some concept art it helps a LOT. (that is if I don't already have an idea of what I want to make -- which I don't at the moment) I will eventually come up with something, I was just hoping to probe for a little push for inspiration ;) But yeah, playing definitely gives me inspiration, although sometimes it can take a while.
« Last Edit: April 05, 2010, 06:48:48 am by maackey »

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: mechs? other art contributions?
« Reply #9 on: April 02, 2010, 09:18:03 pm »
They are CC-BY-SA I think. I'm not really too invested in all the legal mumbo jumbo. All I'd really like is that nobody uses them to get money (or if they do, I'd like a cut :))

i'm sorry - that is not compatible with the gpl - ufo:ai might be sold.

Offline MCR

  • PHALANX veteran
  • ******
  • Posts: 1244
    • View Profile
Re: mechs? other art contributions?
« Reply #10 on: April 02, 2010, 09:39:28 pm »
@ maackey  ;D:
I'm really sorry for forgetting to make some artwork of how plants, cars, furniture looks like  ::), but I know what you mean  :D:
As artist you need a guidance & you also need critics & criticism, but also applause & respect for your work. That I do understand ;)
But again, if you play this game & look around you will find lots of stuff that could be there, but isn't. Maybe plants & trees does not fit your normal modelling style, but if you could do that it would be a good beginning. Tropical plants for example. Or desert ones.
If you say that you make those I will even try to organize some artwork or pictures regarding this subject, I would even make some artwork in GIMP exclusively for you  ;)

Offline Destructavator

  • Combination Multiple Specialty Developer
  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 1908
  • Creater of Scorchcrafter, knows the zarakites...
    • View Profile
Re: mechs? other art contributions?
« Reply #11 on: April 02, 2010, 11:42:14 pm »
Quote
I'm not sure that the animations are compatible with UFO:AI, but I don't really have any idea how most of the stuff is handled here works, something that I'll have to pick up soon I suppose.

This I can help with, once a completed model is together that is accepted for UFO:AI.  One thing I would need to know: What program do you use to make the models?  (Maya, Blender, etc...)


Offline bayo

  • Professional loser
  • Project Coder
  • Captain
  • ***
  • Posts: 733
    • View Profile
Re: mechs? other art contributions?
« Reply #12 on: April 02, 2010, 11:54:47 pm »
cc-by-sa allow commerical use. For non commercial use it exists cc-by-nc-sa, but mattn allready said it is not compatible with gpl.

Offline BTAxis

  • Administrator
  • PHALANX Commander
  • *******
  • Posts: 2607
    • View Profile
Re: mechs? other art contributions?
« Reply #13 on: April 03, 2010, 12:23:38 am »
So stick the GPL on it for our game?

Offline geever

  • Project Coder
  • PHALANX Commander
  • ***
  • Posts: 2561
    • View Profile
Re: mechs? other art contributions?
« Reply #14 on: April 03, 2010, 02:00:43 am »
So stick the GPL on it for our game?

Only CC-BY-SA 3.0 is DFSG compatible of the Creative Common ones (which allows commercial use), I'm not sure about GPL but if we wanna put our game into major Linux distros - which should be a goal IMHO - we should stick to DFSG compatible licences.

-geever