Development > Artwork

mechs? other art contributions?

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Winter:

--- Quote from: BTAxis on April 02, 2010, 01:35:30 pm ---I'd probably use one of them as an alien assault bot.

--- End quote ---

I think the 'm82.png' would be most suitable for that role. I like the shape. Just needs a bit of work changing the weapons over to our style, probably particle beams for a heavy walker.

Regards,
Winter

BTAxis:
Agreed. And it would need a texture, natch.

misiek:

--- Quote from: maackey on April 02, 2010, 06:20:34 am ---I have some bipedal (and some quadropedal) mechs that I've modeled/textured/animated for another game

--- End quote ---

What game? Great work.

maackey:
I have most of them uploaded already in a semi-completed state here hrmm... it appears to be down at the moment. If you have anywhere to upload them to I can do that. Seems to be up and working now. My apologies if the directories are a little messy; I've been meaning to adapt a more professional and presentable standard to my works, just haven't gotten around to it yet :P

They are CC-BY-SA I think. I'm not really too invested in all the legal mumbo jumbo. All I'd really like is that nobody uses them to get money (or if they do, I'd like a cut :))

Some are animated and textured, although not at the level that I'd *really* like them to be. But they certainly are passable imo.

They were originally made for the game Complete Annihilation -- which I've plodded along for a while now every so often adding units.

I'm not sure that the animations are compatible with UFO:AI, but I don't really have any idea how most of the stuff is handled here works, something that I'll have to pick up soon I suppose.

I have yet to learn how to do ambient occlusion and normal maps and some other advanced stuff, but I did notice some mention of them while lurking in the forums so hopefully I'll be able to practice :) Organic people and plants are also a bit foreign as the Spring engine doesn't really support mesh deformations (yet). So there is a lot of stuff I still need to learn, but I'll try and get some workable assets made and finished.

@MCR: heh... I knew someone would bring previous threads up. :P The thing is its kinda hard creating a model/texture of something if you don't know what it should look like. Which is why when someone describes something that they specifically want or have some concept art it helps a LOT. (that is if I don't already have an idea of what I want to make -- which I don't at the moment) I will eventually come up with something, I was just hoping to probe for a little push for inspiration ;) But yeah, playing definitely gives me inspiration, although sometimes it can take a while.

Mattn:

--- Quote from: maackey on April 02, 2010, 08:32:29 pm ---They are CC-BY-SA I think. I'm not really too invested in all the legal mumbo jumbo. All I'd really like is that nobody uses them to get money (or if they do, I'd like a cut :))

--- End quote ---

i'm sorry - that is not compatible with the gpl - ufo:ai might be sold.

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