Development > Artwork

mechs? other art contributions?

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Destructavator:
Regarding animation:  The game uses MD2 files, as mentioned, but also TAG files which are normally only for MD3.  The game also uses vertex-based animation, although for editing and creating the animations it is usually much easier to use a rigged skeleton, which moves the verts, and when the animated model is exported out of Blender (or whatever you're using), it saves the exported vertex movements but not the skeleton.  This isn't a problem though, because once exported the skeleton isn't needed anymore, just the motion of each vertex.

If that sounds confusing, I'll help you along when we get there once the model is finalized and animation starts.

freegamer:

--- Quote from: maackey on April 02, 2010, 06:20:34 am ---http://img13.imageshack.us/i/m1color.png/
http://img410.imageshack.us/i/stormhqu.png/

--- End quote ---
Hey maackey, where do I find these two models?  I wanted to forward them to the linwarrior3d project.  I can't seem to find them in the Complete Annihilation model depot link that you posted.

maackey:
Oops. Linked to the wrong page... ish. This page opens up if you click on models: http://planet-wars.eu/ModelBase/Models.aspx
And then if you select my name from the list of authors it still should be on the front page (or just search the names for m-1 or m-2 respectively)
Some of the info (like the licenses) is a bit outdated because there is no batch command to change them all. I am working on updating that info and cleaning up the directories (some have unneeded files, or perhaps an older version etc...) so please forgive the mess.

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