Development > Artwork
mechs? other art contributions?
MCR:
@ maackey ;D:
I'm really sorry for forgetting to make some artwork of how plants, cars, furniture looks like ::), but I know what you mean :D:
As artist you need a guidance & you also need critics & criticism, but also applause & respect for your work. That I do understand ;)
But again, if you play this game & look around you will find lots of stuff that could be there, but isn't. Maybe plants & trees does not fit your normal modelling style, but if you could do that it would be a good beginning. Tropical plants for example. Or desert ones.
If you say that you make those I will even try to organize some artwork or pictures regarding this subject, I would even make some artwork in GIMP exclusively for you ;)
Destructavator:
--- Quote ---I'm not sure that the animations are compatible with UFO:AI, but I don't really have any idea how most of the stuff is handled here works, something that I'll have to pick up soon I suppose.
--- End quote ---
This I can help with, once a completed model is together that is accepted for UFO:AI. One thing I would need to know: What program do you use to make the models? (Maya, Blender, etc...)
bayo:
cc-by-sa allow commerical use. For non commercial use it exists cc-by-nc-sa, but mattn allready said it is not compatible with gpl.
BTAxis:
So stick the GPL on it for our game?
geever:
--- Quote from: BTAxis on April 03, 2010, 12:23:38 am ---So stick the GPL on it for our game?
--- End quote ---
Only CC-BY-SA 3.0 is DFSG compatible of the Creative Common ones (which allows commercial use), I'm not sure about GPL but if we wanna put our game into major Linux distros - which should be a goal IMHO - we should stick to DFSG compatible licences.
-geever
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