project-navigation
Personal tools

Author Topic: Error Running R29133  (Read 9382 times)

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Error Running R29133
« Reply #15 on: March 28, 2010, 11:01:00 am »
@muton:

you've removed

libtheora-0.dll
libtheoradec-1.dll
libtheoraenc-1.dll
xvidcore.dll

in your commit - but they are needed by ufo to play back the cinematics

also we still have contrib/dll/jpeg.dll and contrib/dll/jpeg62.dll - why?

Offline Muton

  • Sergeant
  • *****
  • Posts: 496
    • View Profile
Re: Error Running R29133
« Reply #16 on: March 28, 2010, 12:22:55 pm »
The strange thing is, they aren't!
I've encoded theroa ogm files using vlc
played fine

Dependency walker will show ANY dll that is needed
even show what function is used

The xvid is something special
I tried to encode a movie using this encoder but without any success (the movie is ok the container is the problem)
The source give the chance to decode the video
but i dont know how to add this into a container so ufoai can read it

jpeg.dll and jpeg62.dll
I cant tell you
both dlls are needed or you will see no jpeg in the game not even the globe
« Last Edit: March 28, 2010, 02:14:34 pm by Muton »

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Error Running R29133
« Reply #17 on: March 28, 2010, 01:09:16 pm »
maybe because you compiled without ogm and xvid support? see cl_cinematic.c and check the preprocessor variables in the c::b project file please.

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Error Running R29133
« Reply #18 on: March 28, 2010, 01:55:57 pm »
if both jpeg dlls are needed it means that sdl_image is using another one than we use. that means, we can reduce the amount by one if we find the version that sdl_image was linked against and add this version to the mingw package.

Offline BTAxis

  • Administrator
  • PHALANX Commander
  • *******
  • Posts: 2607
    • View Profile
Re: Error Running R29133
« Reply #19 on: March 28, 2010, 02:48:14 pm »
If you're lucky. As it stands msys and C::B use different lib names, so I have to duplicate a few dlls to make the game run for both compilation methods.

Offline Muton

  • Sergeant
  • *****
  • Posts: 496
    • View Profile
Re: Error Running R29133
« Reply #20 on: March 28, 2010, 03:45:42 pm »
jpeg.dll and LIBPNG12-0.DLL is called from sdl.dll

> maybe because you compiled without ogm and xvid support?
misunderstanding
I'm unable to create a compatible container for xvid (used virtualdub)


I attached the depwalker "log"
started the game
played intro movie and one of mine (theora)
started campaign
shot down a ufo
started battle
shot 2 times
ended game

Offline MCR

  • PHALANX veteran
  • ******
  • Posts: 1244
    • View Profile
Re: Error Running R29133
« Reply #21 on: March 28, 2010, 06:48:13 pm »

started the game
played intro movie and one of mine (theora)
started campaign
shot down a ufo
started battle
shot 2 times
ended game


Does this mean the bug is fixed (for poor 'Windoof' users) in current trunk ?  ::)

Offline Muton

  • Sergeant
  • *****
  • Posts: 496
    • View Profile
Re: Error Running R29133
« Reply #22 on: March 28, 2010, 06:51:16 pm »
yes

Offline MCR

  • PHALANX veteran
  • ******
  • Posts: 1244
    • View Profile
Re: Error Running R29133
« Reply #23 on: March 29, 2010, 08:51:03 am »
Thanx to all involved eliminating this nasty bug  :P

yes
Confirmed.
Tested with rev29193, installs & runs without probs  ;D
Will close the bugtracker item.