General > Discussion

UFO:AI needs you. Yes, you.

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Jack Grey:
I can't post any of my stuff right now, I have 3 exams this week.  I looked at H-Hour's link, and I think I could do:

Small 1x1 robot to be used as a scout drone
Human-Alien Hybrid Missile

I already have a model for this future-y looking rocket around somewhere, I'll show it when I can.  I'm sorry I can't find anything I could do on the 2.4 to-do list. 

xkuehn:
Hello everyone.

Before I get to the point, I must first apologise.  :-[


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I might have mentioned UFO:AI on Slashdot. I might have given the URL. I should have known what would happen. So sorry to everyone, including the UFO:TTS and OpenXcom guys, and NineX most of all, for the disruption. And thanks for the great game.

I'm a grad student, so I don't really have the time to put in a tremendous amount of work. I also don't enjoy programming. (The programming itself is in fact fine, it's learning poorly documented libraries with illegible source code that gets me.) I'm totally useless with art.

I do, however, have a B degree in mathematical statistics. I also have a little bit of knowledge of AI, but it's mostly neural networks and thus not very applicable to games.

If there is some area of the project where you can use my help, let me know.

EDIT: The AI doesn't seem too complicated. Who's currently working on it?

Thia Halmades:
Good evening, y'all.

I'm Thia. You can find me on twitter (@thia_halmades) and of course on Google+ as David E McGuire. I'm a game designer, writer, and I wasted my early 20s playing X-COM: UFO Defense. I'm particularly keen on seeing the Android version of the game ramped up and polished, there are a lot of issues with it, even running on my ASUS tablet. I'm hoping to help point out where the errors are and even possibly learn some code along the way (I know none; game design? Yes! Code? No!)

So I'll be reading the boards and playing the game. Currently I can't even get into a fight on android with any functionality which really kills it. I did see that the original X-Com mapping is in place, which I loved (the 2x1 blocks were in place) but the menus were very kludgey, it was clearly set for a mouse interface, and not streamlined for a touch interface, which you need on the tablet devices. Also a lot of long, ugly pauses for loading.

I hope to be a meaningful contributor!

427sohc:
Well, I knew Dr. Lincoln La Paz before he died and he was one of the first to visit the Roswell crash site, as he was head of Meteoritics at UNM. In fact, he was considered to be the best meteoriticist in the USA, and, of course, Dr. Krynov (from Moscow, Russia) was considered to be an excellent meteoriticist (having written three books on the subject), too. Both were the best in their field, at the time, which was a fairly unexplored scientific field (that is, meteoritics). In fact, there's probably no one alive today who is (as) an expert in the field as these two men were.

I bring this up, as the relevance of what Dr. La Paz shared with me, and what was actually found at Roswell, might help with your efforts here...

Anyway, as Dr. La Paz lived in Albuquerque, NM, and, again, was "the" meteoritics expert (who, BTW, helped on the Manhattan Project, and, as far as I can remember, spoke numerous languages, including English, French, German, and Russian), it was a no-brainer that he would be called to Roswell to investigate the crash scene, as this was right up his alley and he was already semi-famous for his investigation of the green ligh

TrashMan:
Methinks this project needs more support.
More modelers. More texturers. More coders.

As great it is to see progress, I sometimes feel it is draging along.

Spread the word!

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