General > Discussion
UFO:AI needs you. Yes, you.
H-Hour:
Hi Adjuchas! Yes, we definitely need more mappers, especially people who are familiar with id mapping platforms. Most artists these days are familiar with Blender/3DSM/Maya and it's rare for someone to know how to use a radiant-based program.
Mattn gave you a link to suggested maps, but please feel free to do want you want, or make new proposals, or jump on our IRC and ask questions.
Here is the general introduction to mapping in our wiki. You'll find the wiki a useful source for learning things that you may not have experience with from id games, such as levelflags, the material system, our Random Map Assembly (RMA) system. And our mapping category has a list of all the pages as well.
Please post in the mapping forums with any questions or get on IRC.
Adjuchas:
Thanks for all the info, I've been having a play around with the editor and think I can come up with something :)
I have a few ideas for suburban, inner city and industrial areas. I'll have more time to play around on the weekend!
Jack Grey:
Greetings chaps.
I'm a 3D modeler, working mostly in technical applications in AutoCAD (because I can't afford SolidWorks.)
I've got a huge portfolio of models, and I'm adept at converting sketches into 3D models. I don't animate.
HOW CAN I HELP?
Mattn:
hi and welcome
we always need map models like trees, cars, trucks, waste containers - things that add variation to our existing maps
can you show us your portfolio?
H-Hour:
Hi Jack, yes we could always use more modellers. You can see the main post about needed artwork here (it just links to two to-do lists).
If you have a link to your portfolio or can attach images of stuff you've done, we'll have a better idea of where your skills can be best used.
Feel free to ask any questions in the Artwork forum as well.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version