General > Discussion

UFO:AI needs you. Yes, you.

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Mattn:
hehe - i really think he knows that  ;)

H-Hour:

--- Quote from: Encha on April 10, 2010, 03:52:16 pm ---which do you think looks harder to use.

the editor you use or the one i have to use?

--- End quote ---

Since you know what you're doing, you also know that's kind of a silly point to make. Though they can take more time to get up to speed, more robust editors allow you to construct more complex shapes faster and easier.

Map shot looks good! I hope you'll give UFOAI mapping some attention. It may not have all the capabilities you could dream of, but it's got its own charms. There is plenty of game-critical content needed and many of the existing maps are out of date for what the engine is capable of, so there's an opportunity to make a big impact with mapping.

You're of course free to do as you like, but you could take a look at the city RMA (random map assembly) I'm slowly developing. Right now I've just got a street grid and am working on a parking garage, but because it's so modular if you create a building according to the dimensions we can plop it right in.

Encha:

--- Quote from: MCR on April 10, 2010, 04:18:51 pm ---@Encha:

You have to use the correct editor to make maps for UFO:AI & that is UFORadiant. Read the wiki article about UFO:AI mapping !

Here  :o:
http://ufoai.ninex.info/wiki/index.php/Mapping

Here you can download UFORadiant:
http://mattn.ninex.info/download/uforadiant-1.5-win32-r28750.exe

So if you really wanna help...


--- End quote ---

so i'm guessing it's not the editor you supplied with the game then?

but it's simlar to it. by a .5 margin in the versions.

and yes Mattn. i did know.

H-hour - thanks on the shot feedback. just something i made in few hours. i havent really put any work into it in like a month or two. been to busy.

and youre City RMA Looks really nice good job.

Silversnow:

--- Quote from: H-Hour on April 10, 2010, 04:26:23 pm ---You're of course free to do as you like, but you could take a look at the city RMA (random map assembly) I'm slowly developing. Right now I've just got a street grid and am working on a parking garage, but because it's so modular if you create a building according to the dimensions we can plop it right in.

--- End quote ---
Neat!  That sure helps to add variety, but please make sure you have included a way to avoid placing building without access roads, or streets that begin & end without going nowhere!   :D
It can be a downer on the reality slider.

Actually, it reminds me of an XCOM map I once ended up in a terror mission, it only had two rods going the full screen...
Chrysalid turkey shoot on the highway!   ;D

Apocalypse:
Hurry up with the next stable release so i can start helping out. I've been waiting for ages to get into this, as i can't be bothered jumping into the middle of a dev version. AI requires a stable build asap to attract dev attention.

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