Technical support > Windows
lame soldiers in v2.2.1
Sgt. Hatter:
--- Quote from: Yatta on March 26, 2010, 12:45:52 am ---There are games where you pay to hire soldiers or staff, and the better they are, the most it costs. I do prefer the "trading card game" effect tough.
--- End quote ---
This is true - they did this in X-COM: Apocalypse, but mainly for scientific staff (who only had a single skill related to their profession and a fixed value in it.) There was virtually no way you could hire a soldier with a combat stat over 30, with the sole exception of androids; they simply aren't randomly generated that high. You could, however, easily train a soldier higher.
Especially if you exploited the organization-relationship mechanic to attack "friendly" organizations with stun weaponry; you can loot them to your heart's content and they never get angry at you because you never kill their employees.
Striker-SVK:
I didn't notice the soldiers' stats increasing..thanx a lot...one more thing..does the max.HP value increase too?
EDIT : also, I don't like grenade launchers much because of the low range and the flamers for the same reason...my favourite weapons are laser,bolter and assault rifles..accurate at range and powerful..3-round burst from an assault rifle(if it hits) is guaranteed to kill an alien even if he wears medium alien armour...
Yatta:
--- Quote ---3-round burst from an assault rifle(if it hits) is guaranteed to kill an alien even if he wears medium alien armour...
--- End quote ---
I ... dont think so. Unless you're playing on easy - i didnt try it.
The only aliens I manage to kill with 3 hits from rifle are the unarmored taaman.
Striker-SVK:
--- Quote from: Yatta on March 26, 2010, 01:07:27 pm ---I ... dont think so. Unless you're playing on easy - i didnt try it.
--- End quote ---
Yup, right...I didn't try a harder level yet....
Edi:
Half the fun is trying to assemble a competent team out of the crap you get every month. And occasionally you get the kind of supermutant monsters whose lowest stat is 25, second lowest is 27 and everything else is above 30.
Given how accuracy and weapon skills feed off of each other, those guys start racking up a kill count really fast and just keep on improving.
Of course, 2.2.1 is much lamer than the dev versions of 2.3. where there's a lot more going on and done a lot better. And you still need to sort the chaff from the wheat, except in 2.3 you can actually permanently eliminate the useless crap from the roster so you don't need to ever check them again. Eventually you end up with good teams on several bases.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version