Technical support > Windows
lame soldiers in v2.2.1
Striker-SVK:
Hello everyone.I searched around here for an answer to my problem, but I didn't find it, so I'll ask it here :why are the soldiers in v2.2.1 so lame?The stats are all so low-then the soldiers don't hit almost anything, get killed very easily, and so on.Is there a place where to set up my first base so the soldiers aren't lame or something like that?In v2.1 I found such a place, so does it exist in v2.2.1 too?If not, what should I do then?And also, PHALANX is a supra-elite unit,so why are the soldiers shooting like if they were blind?
TIA for any useful info.
Yatta:
tbh, it has always bothered me too, that most 'elite' soldiers you recruit seem to have never held a weapon before, and more importantly never thrown a ball in their whole life (maybe dad was away when it was time to teach baseball to the son ?) ... look at how they throw grenades -_-; ...
Id rather have a game system with soldier having their random stats fixed - until implants are applied - and getting experimented at killing aliens, giving them chances to score critical hits on the alien types they know well.
One thing I liked in UFO:EU is that you 'bought' soldiers. It was quite like a trading card game : you buy a pack of cards, if you have luck you get good ones, and you can continue spending money to try to get a very good team..
But i suppose that would be too different from the actual game design / the old ufo game.
Striker-SVK:
--- Quote from: Yatta on March 25, 2010, 07:54:05 pm ---look at how they throw grenades
--- End quote ---
I didn't notice the grenades,but the shooting...first mission, there was a Taman, like not even 20m away from my soldiers, and guess what..NOT A SINGLE HIT (it was an MG, Short burst=6rounds)...already when I noticed the stats, I was thinking..."what the heck?so lame?oh my..."...in v2.1, my soldier with the worst acc of the whole team would hit and kill the alien....and the TUs because of stats...around 30, while in 2.1 i got 40+
I never played UFO:EU, so I can't comment what you said....but the question is: what should I do?With such lame soldiers, one can "kiss all that good-bye"as Ellen Ripley(Sigourney Weaver) said in Aliens , here "all that" meaning "defending the Earth"
Sgt. Hatter:
Although I'll agree with you that it's rather unrealistic, having lame, talentless starting soldiers is a long-standing gameplay tradition in the UFO/X-COM series. I can't think of a single game where any soldiers you could get started out competent or excellent in any given area. There's no way I know outside of editing your save games to get starting soldiers that are extremely competent in one or more areas.
On the bright side, soldiers improve with combat and experience, so if you can bite the bullet, deal with the lame stats, keep them alive and win your missions, your soldiers will eventually become howling demons of men and women, capable of putting a hole through a Taman's eye at a hundred meters with a snap-shot. Helps to use high-accuracy (low spread) weapons early on and some degree of autofire. Sniper Rifles and Assault Rifles are great primary infantry weapons early on, alongside flamers and grenade launchers for your heavy/explosives. Upgrade to Bolter and Laser weaponry as soon as you can, but keep the flamers and grenade launchers around. Never, ever send a guy out without some form of armor on. Even lowly combat armor will help you survive a shot or two early on.
Yatta:
There are games where you pay to hire soldiers or staff, and the better they are, the most it costs. I do prefer the "trading card game" effect tough.
Navigation
[0] Message Index
[#] Next page
Go to full version