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UFO:AI Online

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DiDiT:
vedrit, why not put a link to this thread in your Sig?

More people will see it then.
 

vedrit:
Its in my siggy, but it doenst seem to be attracting any more attention
Maybe I should make it bigger....Can never go wrong with bigger...

Destructavator:
The game, after all, *is* primarily GPL, which is friendly to derivatives based upon it...

(Just keep in mind that GPL is also contagious, you would need your based-upon game to have a similar license and also be open-source.)

vedrit:
Which is a problem because the engine is not open source, and doesnt (yet(Its still in fairly early development)) allow for clients to be open source

Destructavator:

--- Quote from: vedrit on March 23, 2010, 03:16:18 pm ---Which is a problem because the engine is not open source, and doesnt (yet(Its still in fairly early development)) allow for clients to be open source

--- End quote ---

Then you're going to have a big problem - You can't just grab GPL content and put it in a closed-source project like that.  You'll need to either use a different engine or get different content that isn't GPL.

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