project-navigation
Personal tools

Author Topic: 2.3 = Hospitals still pointless?  (Read 3328 times)

Offline suliman

  • Rookie
  • ***
  • Posts: 15
    • View Profile
2.3 = Hospitals still pointless?
« on: June 24, 2010, 10:09:36 pm »
Sorry if im wrong but this change or are hospitals still pointless in the new version?

I mean it seems i still can instantly and without any cost at all heal all my soldiers first thing in combat (with medkit). Why would i spend money, base space and lots of time with hospitals?

Im suggesting remove medkit or limit them somehow (stop "bleeding only maybe but bleeding might just be annoying/frustrating in a game so im not sure...)

Also maybe make hospitals more expensive but more effective? Maybe lower number of beds so you really see the effect on the guys actually in there but you must choose which ones to treat.

Now the hospitals feels like a "slow and automatic background process" which is not very fun gameplay.

But most importantly -> why would i use hospitals when medkits are still free and much faster (instant)? The space medkits take up in soldiers inventory is no problem at all for my guys.

My 50c
Erik

Offline BTAxis

  • Administrator
  • PHALANX Commander
  • *******
  • Posts: 2607
    • View Profile
Re: 2.3 = Hospitals still pointless?
« Reply #1 on: June 24, 2010, 10:59:10 pm »
Medikits are in for a redesign, but that's for a future version. One step at a time.