Yop.
I want to experiment with assigining spawn position for actors (i.e. not using predefined spawn points), so im looking for information.
Id like to know how to find the coordinates and size of the UFO tile, and dropship tile, and if theres a way to check if a coordinate is valid (is that position in a wall, in the air, ...).
With this, ill test some theory on spawning troops inside the dropship (I think having to manage the deployment is part of the fun, with the risk due to all your soldiers being in pack and very sensible to reaction fires & AoE), and spawning aliens at not-random points (once you're used to maps, you know where they'll spawn) depending on how quick Phalanx troops came to the place and other parameters.