Just curious : Has there been performance tests made of maps built with func_breakables ? (and does func_breakable still work in the current engine ?).
Since we dont need every single bit of a map to be destructible, but rather walls and things that blocks the movement, this might be worth a test.
True, the lighting is still a problem but - no offense meant - the maps beauty isnt exactly a key features of the game - well, the not-so cutting-edge graphics engine has its limits. So im not sure the visual loss of such feature would be important enough to occult the gameplay improvement. Plus, since that would let mappers in control of what is destroyable, they could find tricks and wisely place lights to make shadow errors discrete.
I dont know anything about the pathfinding system, tough.