General > Discussion
I'd love to be able to play this game, but...
Chiumanfu:
If battlescape saves were added, I guarantee I'll become savescum as would everyone else. You know it's true! This way, it's more exciting.
I find it sad that an applications developer/family man would find it necessary to personally attack a open source developer for coding his game the way he sees fit. As a developer, you should see by the number of svn commits, how active mattn is and how much work he puts in. If you really need saves, why don't you write the code. Just make sure to make your own fork because I really don't want them. As a family man, you should really just know better.
Yatta:
Yes yes yes, lets all get out every night, have some alcohol, party & stuff all the time. Wait, someone is actually supposed to spent time working for open source free games to happen ?! Who would have tought that ?!
*enough sarcasm*
After this ... interesting person ... I noticed another one just posted a similar message on the forum (about the saving issue, not the "oh you're so no-life" thing, fortunately).
TBH I think a battlescape save system would really be a plus.
Sure you can save/load whenever something goes wrong ... and sure some player would abuse that (theres already retry abuse anyway), but i think its better to have more active in ufo:ai players than try to avoid people cheating in single player mode. Seriously, why should we care if someone wants to play with cheat in single player ?
Affraid people would give in to temptation ?
I think we can make something :
"Hardcore mode" option, if you choose to start a 'hardcore' campaign, you cant save during missions nor retry on defeat.
The option cant be changed if you have loaded a 'hardcore' game, so you cant change your mind when things turns bad.
Of course, you can save your game on a specific slot only - no "time backup".
Its a little masochistic, but I think I would actually play it. You'll sure take care of what you do with your soldiers !
Maybe still possible to save in battlescape while in hardcore mode : save the game after every action / event, so you can still load if you had to stop playing or had a crash, but cannot go back in time ?
Duke:
@synapticpurge:
I *officially ignore* your post.
@Yatta:
Unless you come up with a non-exploitable solution (use forum search): NO WAY !
BTAxis:
Heh, we're STILL talking about this?
shevegen:
The discussion seems to be a bit too emotional rather than rational.
The devs purposely decided to disallow such an option.
From a rational point of view however, I couldn't see many reasons against at least enabling such a functionality (unless it would be a big burden to maintain the code or otherwise put unreasonable amount of extra works on the devs)
This functionality could be hidden by default and if a player absolutely wants to he could go and enable this with a little effort.
Personally I would always want to play a game how designers decided that it "should" be played.
And then perhaps later, if I would be good, I'd try higher difficulty levels or other strategies and such.
By the way just to make it clear, I don't have a really pro or contra opinion. In general though I tend to prefer allowing flexibility if that is possible.
(And as said, there can be many reasons to disallow flexibility, the "maintaining code" argument would be one reason I can absolutely understand. Less code is usually almost always the better choice than to add more and more complexity and lines of code)
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