I've done everything according to instructions so far:
- msysGit
- TortoiseGit
- downloaded the source (master branch)
- checked that it's up to date
- have downloaded the all in one pack (MinGW, NSIS, etc)
But when I run Muton's utility, the compilation starts okay, but crashes during ufomodel, always in the exact same spot:
---- filesystem initialization -----
Adding game dir: /usr/local/games/ufoai/base
Adding game dir: ./base
Adding game dir: C:\Documents and Settings\Esko\Application Data\UFOAI/2.4-dev/base
using ./base for writing
- model 'models/weapons/vhs/vhs.md2'
\ - # meshes '1', # frames '1'
\ - writing to file 'models/weapons/vhs/vhs.mdx'
./ufomodel.exe -mdx -overwrite -v -s 0.2 -f models/objects/vegi/md3-grass/grass.md3
./ufomodel.exe -mdx -overwrite -v -s 0.2 -f models/objects/vegi/md3-palm/blad.md3
---- ufomodel 0.2 ----
---- endianness initialization -----
found little endian system
---- filesystem initialization -----
Adding game dir: /usr/local/games/ufoai/base
Adding game dir: ./base
Adding game dir: C:\Documents and Settings\Esko\Application Data\UFOAI/2.4-dev/base
using ./base for writing
- model 'models/objects/vegi/md3-palm/blad.md3'
\ - could not load skin 'palm.png'
make: *** [base/models/objects/vegi/md3-palm/blad.mdx] Error 5
make: *** Waiting for unfinished jobs....
---- ufomodel 0.2 ----
---- endianness initialization -----
found little endian system
---- filesystem initialization -----
Adding game dir: /usr/local/games/ufoai/base
Adding game dir: ./base
Adding game dir: C:\Documents and Settings\Esko\Application Data\UFOAI/2.4-dev/base
using ./base for writing
- model 'models/objects/vegi/md3-grass/grass.md3'
\ - could not load skin 'grass.png'
make: *** [base/models/objects/vegi/md3-grass/grass.mdx] Error 5
---- ufomodel 0.2 ----
---- endianness initialization -----
found little endian system
---- filesystem initialization -----
Adding game dir: /usr/local/games/ufoai/base
Adding game dir: ./base
Adding game dir: C:\Documents and Settings\Esko\Application Data\UFOAI/2.4-dev/base
using ./base for writing
- model 'models/objects/vegi/md3-canopy/stam.md3'
\ - could not load skin 'canopy.png'
make: *** [base/models/objects/vegi/md3-canopy/stam.mdx] Error 5
---- ufomodel 0.2 ----
---- endianness initialization -----
found little endian system
---- filesystem initialization -----
Adding game dir: /usr/local/games/ufoai/base
Adding game dir: ./base
Adding game dir: C:\Documents and Settings\Esko\Application Data\UFOAI/2.4-dev/base
using ./base for writing
- model 'models/objects/vegi/md3-canopy/blad.md3'
\ - could not load skin 'canopy.png'
make: *** [base/models/objects/vegi/md3-canopy/blad.mdx] Error 5
logout
Endtime: 2011.05.15 00:43:56 1
Error 51
Error during ufomodel
System specs:
WinXP Pro SP3, Intel Core2Duo E6600, 3 GB RAM, graphics card Asus EAH5750 Formula (ATI Radeon HD5750).
When I try to read the debug info on the error windows I get, there are some references to AMD type CPU stuff, but I don't what, how or why. I'm using Muton's utility on the default settings so it should have no trouble picking up on what kind of CPU I have.
Furthermore, it builds all the models before those four just fine, but with each of these, it gives me the "could not load skin [filename]" error, gives ufofmodel error code 5.
And unless I'm much mistaken, these particular skins and models are the infamous palm fronds, that have been fixed and reverted at least a dozen times in the past couple of years.
Can anyone shed more light on this? I've attached the full build log from Muton's utility.