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Author Topic: New Level-Loading-Pictures [WIP, Paused]  (Read 6481 times)

Offline MCR

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New Level-Loading-Pictures [WIP, Paused]
« on: March 15, 2010, 04:58:01 pm »
Hey !

I have made the missing loading pictures & also made new ones for those which had the cursor prominently displayed in the screenshot...

Here is the list:

africa.jpg (new pic without cursor)
bomber_city.jpg (new pic without cursor)
community_centre.jpg
country.jpg
estate.jpg (new pic without cursor)
ferry.jpg
forest.jpg
frozen.jpg (new pic with smoke & snow)
harbour.jpg
ice.jpg (new pic without cursor)
italy.jpg (new pic without cursor)
laboratory.jpg
mart (new pic without cursor)
military_convoy.jpg (new pic with bumped textures)
pipes_const.jpg
resort (new pic without cursor)
scout_crash (new pic without cursor)
shelter.jpg
stadium.jpg (new pic without cursor)
spedition.jpg (new pic without cursor)
ufocrash.jpg
wilderness.jpg

But Sourceforge says the file is too big !?  ???
It is 8Mb.
Can somebody tell me how to get a 8MB zip file for review to Mattn ?  ::)
I do not want to add them here one-by-one  :P
« Last Edit: March 17, 2010, 01:58:45 am by MCR »

Offline MCR

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Re: New Level-Loading-Pictures !!!
« Reply #1 on: March 15, 2010, 05:22:10 pm »

Offline Mattn

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Re: New Level-Loading-Pictures !!!
« Reply #2 on: March 15, 2010, 05:55:58 pm »
thanks.

there are also a lot of them with artifacts on the upper right corner - would be cool if you could update those, too.

Offline MCR

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Re: New Level-Loading-Pictures !!!
« Reply #3 on: March 15, 2010, 06:29:05 pm »
Would be easier with a list, but I already reworked most of the previews, so I will rework the rest of them also...
I even thought about having different pictures for some of the levels, especially the ones which you have to play often during a campaign (I suppose the ones with random-map-assembly).
But I think the code would have to be slightly changed to randomize the level-loading-pics for each level, but this would have a rather low priority...
How do you like the level-representing-viewpoints I chose ?
I avoided having aliens, soldiers or Phalanx landing-ships on the screenshots & tried to choose level-feature-representing viewpoints.
A totally free camera movement here would also help for making really nice screenshots, but I do not want to start a new discussion regarding FPV here, I think you know my opinion  ;) !

Offline Kildor

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Re: New Level-Loading-Pictures !!!
« Reply #4 on: March 16, 2010, 06:37:55 am »
«You can set in-game variable cl_campitchmin to 0 - this way you will be able to take screenshots from more angles if required.»
May be this could help?

Offline Mattn

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Re: New Level-Loading-Pictures !!!
« Reply #5 on: March 16, 2010, 07:34:32 am »
btw. do you have shaders activated?

Offline MCR

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Re: New Level-Loading-Pictures !!!
« Reply #6 on: March 16, 2010, 11:34:33 am »
«You can set in-game variable cl_campitchmin to 0 - this way you will be able to take screenshots from more angles if required.»
May be this could help?
Yes a lot, with a little bit more detail on how to do that.
Sorry, still a newbie here ;)
Kildor, how do you like the animations so far ?

btw. do you have shaders activated?
The screenshot shows my actual graphic-settings.

Offline Kildor

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Re: New Level-Loading-Pictures [WIP]
« Reply #7 on: March 16, 2010, 11:39:44 am »
> Kildor, how do you like the animations so far ?
Sorry, I don`t have enough time to look deeper, but in first one — I like it.

> Yes a lot, with a little bit more detail on how to do that.
Press ShiftEsc, write cl_campitchmin 0, Enter.

Offline MCR

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Re: New Level-Loading-Pictures [WIP]
« Reply #8 on: March 16, 2010, 11:46:10 am »
Press ShiftEsc, write cl_campitchmin 0, Enter.
Thanx !

Offline Mattn

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Re: New Level-Loading-Pictures [WIP]
« Reply #9 on: March 16, 2010, 12:24:05 pm »
can you please also attach your ufoconsole.log?

Offline MCR

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Re: New Level-Loading-Pictures [WIP]
« Reply #10 on: March 16, 2010, 12:28:20 pm »
Sure:

Offline MCR

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Re: New Level-Loading-Pictures [WIP]
« Reply #11 on: March 16, 2010, 12:33:45 pm »
BTW, Mattn can you take a look @ this (just the last two posts)...

http://ufoai.ninex.info/forum/index.php?topic=3973.msg34946#msg34946

This still is not resolved 4 me  :-\, so I had to make the screens with 1024x768 resolution with a TFT-monitor running native 1280x1024, but this should not influence the screenshots...
« Last Edit: March 16, 2010, 12:36:36 pm by MCR »