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Author Topic: Animated Textures for UFOs [CODING HELP NEEDED !!!]  (Read 84171 times)

Offline MCR

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Re: Question to the developers - Animated Textures for UFOs or elsewhere ?
« Reply #15 on: March 13, 2010, 10:47:12 am »
@mattn: Maybe you could do me a favour & take a look @ the textures I made so far  :P
I hope everything is correct with them & you could really motivate me, if I could see them integrated by you this time ;)
I checked Kildors entries & they are really helpful with this, for ufo2_06a0.tga - ufo2_06a9.tga just the number of frames has to be changed in the already existing code, but I am quite tired now & it would be really cool if you could check the code this time...
So here are the new animated textures Part 1:

Offline Mattn

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Re: Question to the developers - Animated Textures for UFOs or elsewhere ?
« Reply #16 on: March 13, 2010, 10:52:08 am »
i will give my best to motivate you ;)

Offline MCR

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Re: Question to the developers - Animated Textures for UFOs or elsewhere ?
« Reply #17 on: March 13, 2010, 10:57:05 am »
 8) 8) 8)
Great, I am compiling as soon as I see your commits on cia.vc, because I have to see the frames in action to get some new ideas & to have a better imagination what could push the graphical quality further & how my ideas look in-game...
Thanx a lot 4 all your work !!!

Offline MCR

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Re: Question to the developers - Animated Textures for UFOs or elsewhere ?
« Reply #18 on: March 13, 2010, 11:00:18 am »
Do not tell me that you have already finished the code  :o

Offline Mattn

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Re: Question to the developers - Animated Textures for UFOs or elsewhere ?
« Reply #19 on: March 13, 2010, 11:10:52 am »
i hope this was fast enough?

Offline MCR

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Re: Question to the developers - Animated Textures for UFOs or elsewhere ?
« Reply #20 on: March 13, 2010, 11:14:20 am »
As fast as the new UFO-Gunboat  ;)
THANX again !!!

Offline MCR

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Re: Question to the developers - Animated Textures for UFOs or elsewhere ?
« Reply #21 on: March 13, 2010, 11:29:47 am »
Okay, I see 16 frames max., what was the former limit ? Do I have to update to watch all frames, because I'm already compiling !?

Offline Mattn

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Re: Question to the developers - Animated Textures for UFOs or elsewhere ?
« Reply #22 on: March 13, 2010, 11:31:14 am »
you do not have to recompile the maps when changing material files. you only have to recompile the ufo binary as only the renderer changed. the max was 8 before.

and you should update again - i've fixed wrong texture names

Offline Mattn

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Re: Question to the developers - Animated Textures for UFOs or elsewhere ?
« Reply #23 on: March 13, 2010, 11:32:47 am »
it looks like ufo2_07 frames are only black you add an alpha channel and remove the black background. we could even fix this in the material definition but it should be the same for most of the textures imo.

Offline MCR

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Re: Question to the developers - Animated Textures for UFOs or elsewhere ?
« Reply #24 on: March 13, 2010, 11:40:00 am »
I am sorry Mattn, but I do not exactly know what you mean, if you give me a detailed instruction, I will do it immediately...
« Last Edit: March 13, 2010, 12:04:43 pm by MCR »

Offline MCR

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Re: Question to the developers - Animated Textures for UFOs or elsewhere ?
« Reply #25 on: March 13, 2010, 11:50:27 am »
Forget it, Mattn, I checked what you mean, will upload here soon...

Offline MCR

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Re: Question to the developers - Animated Textures for UFOs or elsewhere ?
« Reply #26 on: March 13, 2010, 11:58:12 am »
Alpha Channel  ;) :

Offline Mattn

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Re: Question to the developers - Animated Textures for UFOs or elsewhere ?
« Reply #27 on: March 13, 2010, 12:03:32 pm »
thanks - now only ufo2_04a* must be converted, too

Offline MCR

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Re: Question to the developers - Animated Textures for UFOs or elsewhere ?
« Reply #28 on: March 13, 2010, 12:13:04 pm »
Here it comes  :P

Offline MCR

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Re: Question to the developers - Animated Textures for UFOs or elsewhere ?
« Reply #29 on: March 13, 2010, 02:11:27 pm »
& another one:
Hope you like them, feedback very welcome  ::)