Development > Artwork
New Soldier model test pk3 / status of animation work
Destructavator:
--- Quote from: Mattn on March 10, 2010, 08:10:21 pm ---the bounding box of a model is used for fast culling checks - make sure that the head is aligned to the world origin (the position where the tag of the model is the 0,0,0 point for the head)
--- End quote ---
I think I know what the problem is here - some of the death animations end with the head model slightly overlapping the ground sometimes, this was done to make it look like the soldier's face is "buried" in the ground.
If the head mesh ends up going into the ground I suspect the game's engine sometimes decides the head shouldn't be visible.
If I'm right then there are at least two solutions:
1) I can change the death animations, although it might not look as good, but I could insure the head stays above the "tag_floor."
2) The code could be adjusted so that if the body is visible, then go ahead and render the head as well, rather than checking twice for the body then the head.
It would mean a little work for one of us, depending on which choice is made. What do you think?
Mattn:
the origin should maybe stay above the tag_floor - but as long as the bbox is visible (use the cvar r_showbox to check that) the head model should be visible, too
Destructavator:
I did a little more work, and also started learning some more advanced texturing techniques. I still don't have a final texture, but this is now what the skin looks like (attachment).
The latest version of the test pk3 is at:
http://www.destructavator.com/92dl/9models4.pk3
Destructavator:
From now on, I'm putting any new test PK3 files here:
http://www.destructavator.com/92dl/ufoai/models/?M=D
Just download the most recent by time and date.
I've also put together a new version (which is there) that has four texture skins, so you can select "urban" "jungle" "desert" or "arctic" skins as you normally would in the equipment screen.
Destructavator:
Alright, I just built a new one, after a long while, and this one has both un-armored and a "light armor" version of the male soldier:
http://ufoai.svn.sourceforge.net/viewvc/ufoai?view=rev&revision=29264
Both models have more animations now - not all of them are done, but most of them - and they both also have several skins for the usual camo color types chosen from the menu (urban, jungle, desert, arctic).
Please tell me what you think, what seems to work and what doesn't (aside from a few missing animations).
I put this one right in the SVN so it would be easier for many of you to download, as opposed to my own website which is on an American server that can sometimes be temperamental.
A female version is also in the works, and should come soon - after that, and the regular animations get done, it might just come time to start discussing the new animations that the current old models can't do.
Of course, it might take longer if the new models end up needing a lot more work.
Note: These models do not replace any of the heads, armored or otherwise.
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