Development > Artwork

New Soldier model test pk3 / status of animation work

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Destructavator:

--- Quote from: MCR on April 11, 2010, 08:44:01 pm ---Sorry, if it is this one:
http://ufoai.svn.sourceforge.net/viewvc/ufoai/ufoai/data_source/models/characters/destructavator/test_pk3/
then please forget my last statement & question...


--- End quote ---

Yup, that's where I put them.  I actually need to upload the very latest material, but yes, that's the place where they go.

Thanks for being willing to try them, I need as much feedback as possible on how they work (other than the "known issues" already mentioned in this thread).

MCR:
Sure. No problem. I know what you mean & would be very glad also if you could test my animations soon  ;)

MCR:
Do I need both of the pk3s ?
Because when testing just 9models9.pk3 most of the animations do not work...

Mattn:
@Dave: i've converted the skin zip file to xcf.bz2 - gimp is now able to open it directly and it's even smaller than the zip file. please try to use xcf.bz2 for further uploads instead of packing xcf files into zip files.

Destructavator:

--- Quote from: Mattn on April 11, 2010, 10:21:08 pm ---...gimp is now able to open it directly...

--- End quote ---

Oh nice!  I didn't know GIMP was capable of that - I'll definitely keep that in mind in the future.  I agree that yes, smaller files are better, to save bandwidth and space.  I almost used 7zip's native format because it is better than .zip, but some people would complain about it because some people don't like 7zip for some odd reason.  (I try to tell these casual Windows users that these utilities are much better than bloated WinZIP software, but they don't believe me, or really know what "open source" means, for that matter.)

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