Development > Artwork

New Soldier model test pk3 / status of animation work

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H-Hour:
I assume this is connected to the same paths issue, but I was getting the following assertion failed and had to abort when I had the pk3s in:


--- Code: ---Assertion failed!

Program: C:\Program Files\UFOAI-2.3-dev\ufo.exe
File: C:\Users\Dave\Documents\UFOai\src\common\cmodel.c
Line: 2241

Expression: z >= 0 && z < PATHFINDING_HEIGHT
--- End code ---

The "Dave" in the pathing gave it away. ;)

Destructavator:

--- Quote from: H-Hour on April 11, 2010, 02:37:53 pm ---I assume this is connected to the same paths issue, but I was getting the following assertion failed and had to abort when I had the pk3s in:


--- Code: ---Assertion failed!

Program: C:\Program Files\UFOAI-2.3-dev\ufo.exe
File: C:\Users\Dave\Documents\UFOai\src\common\cmodel.c
Line: 2241

Expression: z >= 0 && z < PATHFINDING_HEIGHT
--- End code ---

The "Dave" in the pathing gave it away. ;)

--- End quote ---

Actually those PK3 test files contain no C code, just models, TAG data files, textures and .amn script files.  That path you listed isn't something I entered anywhere in anything with the models.

On the other hand, if you're using a test dev build I built and uploaded, that could perhaps cause the issue you ran into, which would be a bug in the game, but not in the new models.  I'm guessing that's the case here.

Edit:  Also, that looks like a bug having to do with pathfinding in one of the maps, which has nothing to do with the new test soldier models.

H-Hour:
It seemed to go away when I removed the pk3's, but I'll go run some tests to see. I initially thought it was a pathfinding bug with my map...

H-Hour:
Yeah, I was just able to reproduce it without your pk3s.

MCR:
Sorry, if it is this one:
http://ufoai.svn.sourceforge.net/viewvc/ufoai/ufoai/data_source/models/characters/destructavator/test_pk3/
then please forget my last statement & question...

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