Development > Artwork

New Soldier model test pk3 / status of animation work

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Mattn:
nice - the easier the better ;)

H-Hour:
Nice one Dave! Thanks for attaching the vest area pieces. I'll get a screenshot for you soon of the red/invisible soldier models I saw when using the pk3s.

H-Hour:
Here's a screenshot of the oddities I'm getting on some soldiers. This appears when I have 9models8.pk3 and 9models9.pk3 in my /base/ folder. Have I installed them wrong?

Destructavator:

--- Quote from: H-Hour on April 11, 2010, 12:03:25 pm ---Here's a screenshot of the oddities I'm getting on some soldiers. This appears when I have 9models8.pk3 and 9models9.pk3 in my /base/ folder. Have I installed them wrong?

--- End quote ---

No, its not your fault - From looking at the issue in the screenshot, something I've seen before, it appears your copy of the game can't find the textures.  I thought I fixed the path before building the PK3s, but it since then I've found reports of bugs in the utility I use to add the additional skins to the model.  I'll be looking around for a different utility to add the multiple skins for next time.

Edit:  The texture path part of the exporters for Blender are all really horrible, I've always had to use another 3rd party utility for adding the other skins.  It would really be nice if the game - in the .ufo script files - had a way to specify exact paths for textures/skins for models.  Most graphic engines have such a feature in the code to specify a file for a texture, instead of trying to rely on the MD2 header that Blender mangles, especially since most regular MD2 files only support one skin in the MD2 standard.

Mattn:
is there an error message on the game console or in ufoconsole.log?

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