Development > Artwork

New Soldier model test pk3 / status of animation work

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Destructavator:

--- Quote from: Mattn on April 09, 2010, 07:22:04 am ---what exactly is missing until we can add this to trunk?

--- End quote ---

Well, if you really want the new models in for 2.3, here's what would really need to happen:

1)  The female versions need to be finished - I hope to have at least the un-armored version done sometime this weekend.

2)  I need to finish all the animations - Most are done but I didn't do the ones for throwing grenades yet, although that shouldn't take very long.

3)  Right now I just have "No Armor" and "Light Combat Armor" done, IIRC I believe there's one other armor type (needs to be researched in-game) that should be done to match, and the other types are listed as "postponed" in the wiki.

4)  If Winter wants anything fine-tuned, I would of course need his input.

Unless 2.3 is to be released in less than a couple weeks I'm pretty confident that I can get this all done for 2.3 and have it in that version, otherwise 2.3 would end up being delayed a week or two (at least) because of incomplete soldier models.

When 1 and 2 from that list get done, I'd say that it would then be time to put them in the main trunk.  I'm very close to that point.  Not quite there yet, but very close.

Destructavator:
http://ufoai.svn.sourceforge.net/viewvc/ufoai/ufoai/data_source/models/characters/destructavator/test_pk3/

New test PK3, including a female model!

Also, the soldiers now have gloves that are textured instead of "blocks."

vedrit:
Dont forget, Destructavator, that there are other people that can do animations
Also, I dont know how you set things up, but once a skeleton has been animated, it can be applied to other models.

Destructavator:

--- Quote from: vedrit on April 09, 2010, 09:39:33 pm ---Dont forget, Destructavator, that there are other people that can do animations
Also, I dont know how you set things up, but once a skeleton has been animated, it can be applied to other models.

--- End quote ---

Good point - If you're willing to finish up the animations I didn't do, and make a few corrections here and there to the ones I've already done, I can upload the source Blender files shortly and hopefully by the end of this weekend we can have completed animations for the new models, and by then I'd also have the armored female soldier model done.

Then we can put all of it into the trunk, with Mattn's permission.

As for how it is set up, the animations are almost identical - All three completed models - male, male light armor, and female - have vertex groups with identical names and likewise with the bones.  I simply copied all the animation steps from the action editor and applied the whole thing to the copied skeleton of the other models, then made adjustments and tweaks.

So yes, if you finish up the animations for the first male model, it would be very easy to apply all of it to the others.

BTW, the female model is actually a modified version of the male one, it uses the same mapped texture files (one loaded for the male model can be loaded and painted on the female of the same armor type), but the verts are in different base locations.  It's a similar deal with the female skeleton, I didn't erase the copied animations from the male one, I just edited some bone lengths and positions to fit the female model.

This actually means the .anm files are also the same (right now), although they don't have to stay that way once everything is done.

Destructavator:
Here, I've uploaded the latest, up-to-date source file, for Blender:

http://ufoai.svn.sourceforge.net/viewvc/ufoai?view=rev&revision=29279

Also, the .anm file is attached.

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