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Author Topic: Another try at a (muscular) new soldier model  (Read 12852 times)

Offline H-Hour

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Re: Another try at a (muscular) new soldier model
« Reply #15 on: March 13, 2010, 04:13:16 am »
I think you're right that we'd need to see it in-game to really judge, but this version definitely looks better to me. Especially around the bottom of the legs, the shape is a lot more defined.

Also, in terms of sizes, I'm using 512x512 just for a wall texture, so I suspect the soldiers could even use a 1024x1024 texture in the battlescape. Would need to talk to the people who know these things, though.

Offline Mattn

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Re: Another try at a (muscular) new soldier model
« Reply #16 on: March 13, 2010, 09:20:03 am »
1024x1024 is ok for the body. it would also be cool if you could provide different lod models (does blender has support for this?)