Technical support > Feature Requests
crash on mission completion
Bandobras:
--- Quote from: "2-bit Joe" ---I've noticed just before the crash, on the victory screen, the tally of aliens killed and alien survivors is both zero.
--- End quote ---
I've just corrected it. Thanks!
--- Quote ---Maybe this will help.
--- End quote ---
Unfortunately, not. :) The crash seems to be something serious...
Bandobras:
OK. I think I might have fixed that. Please test --- I've added debug prints and I'd be very interested to see what CL_CampaignActivateStageSets prints when you finish the 5th mission (no need to run with +set developer 1).
Cheers! :)
ubequitz:
I have been unable to repeat the bug with the latest update.
At the end of the 5th mission I get:
==== ShutdownGame ====
CL_CampaignActivateStageSets: i = 2, stage->first = 0, stage->num = 4, stage->name = intro
Activated: set->def->name = ultimate_terror.
CL_CampaignActivateStageSets: i = 3, stage->first = 0, stage->num = 4, stage->name = intro
Activated: set->def->name = stop.
Campaign 'slot3' saved.
and then I can continue the campaign and actually play some more maps (my 6th mission which completed fine was the bunker).
PS: has anyone ever played the "oritental" map in the intro stage? I've played all the others but the oriental one has never come up for me.
Bandobras:
Thank you for the testing. Mattn fixed the bug some more, so now you have to start "./ufo +set developer 1" to see the debug info, despite what I said above. Go give'em hell! :D
Navigation
[0] Message Index
[*] Previous page
Go to full version